Joe, your question and mini-tut inspired me to try on my own, thx! I had some success by increasing the subsampling in the expert tab of the cloth tag. I added a cloner object incl. sphere thrown by initial speed (rigid body tag) and added a little Xpresso to make another sphere follow it (for net collision). I ended up with 3 spheres (one invisible thrown by modynamics, one invisible bound in pos/rot to deform the net and a third for the the visible basketball (also bound using Xpresso). All spheres same size. Needed three for Xpresso vs. Cloth priority issues.
First quick test worked.
Look at https://vimeo.com/13513844
(still uploading but should be done soon)
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