Forum Replies Created

  • James Strong

    June 23, 2011 at 9:53 pm in reply to: Curved extrusions

    Hey,

    Thanks a lot that really helped me. I think I have a much better idea of how to do pull off more complicated extractions now. I appreciate the help guys thanks!

  • James Strong

    June 21, 2011 at 6:43 am in reply to: Curved extrusions

    Maybe I should have been a little bit more specific. I believe what I am trying to do would more accurately be described as an extraction. I am trying to do the equivalent of a boolean extraction except again with out using booleans. I need nice curved extractions that look smooth throughout the entire mesh surface. My problem is that upon zooming in on a square based mesh I can not create true curves (a sphere on a square as an example) even by adding points and sliding them around. Another example – say you have a square piece of electronics and you want to make the fan exhaust holes, there is no way to do this from what I can see on the base mesh. Can somebody please help? Thanks again.

  • Hi James, here is one way that I have learned, though it is certainly not the only way or perhaps even the best. I am still a relatively new user myself. However these would be the steps I would take to quickly get desired effect.

    This assumes you would not be using body paint and uv editing.

    1. Create your cube
    2. Make editable by pressing C
    3. Select the use polygon tool (a fast way to scroll through until your at surfaces is by pressing enter)
    4. create a new material and choose a color
    5. repeat step 4 only with a new material and color
    6. select a single surface of the cube and while it is highlighted drop on the cube
    7. select another surface and use another material.

    You can do this to as many separate selected faces as you like on any polygonal object. Have fun

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