I wanted to test a simple animation in Poser, import it into C4D using InterPoser Pro and see how the animation transferred to C4D
In Poser, I animated James to perform a simple ten second set of dance movements. During parts of the movements he squats down and springs up followed by a slight upper body twisting motion similar to motions seen in modern dance performances.
In Poser, I was able to achieve a smooth set of movements which I rendered to a QuickTime movie. The movie looked very good and smooth just like the movements in Poser.
Then, I imported the same Poser animation into C4D using IPP. When I view the animation in C4D, it doesn’t seem like quite the same movements. They seem stilted. The squats don’t occur, and neither does the upper body twisting. It looks like a similar set of movements, but not the same and not as smooth. In Poser, when James squats down it’s due to my having lowered his hips and his feet staying even with the ground. When the same animation shows up in C4D, it’s as if the hip lowering action performed in Poser doesn’t translate into C4D and his feet end up going right through the “floor”. Plus when I attempt to duplicate the squating action in C4D with James there doesn’t seem to be anything I can do to James using IPP to bring about the same effect.
Also, as you know, in Poser you can perform a squat by using the Translate/Pull tool, clicking on James’ hips and pulling down. This results in James squating down. Not only does the squat not transfer with the IPP import, when I click on James’ waist in C4D I’m not able to perform a squat at all. When I created a QuickTime movie of this animation from C4D, it did not have the same smooth look as the Poser QuickTime and was missing the squats and twists.
Is this a limitation of IPP or am I possibly doing something wrong? Any suggestions?