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  • Jake Blackstone

    October 3, 2013 at 9:12 pm in reply to: Render cache still no go.

    Hi Rohit.
    Yes, that is Alexa 2880×1620 Raw material. Monitoring is HD. I will try setting the timeline to HD as well.
    Thank you for the quick response.

  • Jake Blackstone

    October 3, 2013 at 2:28 pm in reply to: Render cache still no go.

    The out of memory GPU was caused by using my GTX 570 with 2560 MB of RAM for the processing. Once I disabled it, I was able to use 2 frames. But the cache problem is still there.

  • Jake Blackstone

    September 30, 2013 at 12:45 am in reply to: The Edge window controls are reversed.

    Only BMD knows their business structure and what pays for what. I would propose, that low or free Resolve price is mostly a result of Decklink and similar hardware. That’s why even by giving their software away for free, BMD still have an income. Moreover, Decklink is a necessity. Yes, you can use Resolve without it, but not many do. Majority have no need for a $30k panel. So, if you ask me, it’s the Resolve house, that Decklink built.

  • Jake Blackstone

    September 30, 2013 at 12:31 am in reply to: Duplicate Timeline

    Don’t forget to use “local grades” for the new timeline. Otherwise, all your new grades in the new timeline will end up in the old timeline.

  • Jake Blackstone

    September 30, 2013 at 12:29 am in reply to: The Edge window controls are reversed.

    FilmMaster operates the same way as Baselight, where you must draw the window first. But both software packages allow you to add extra points to a circle, making the circle edge softness adjustable, by simply moving the new control point.
    As far as the functionality with BMD panels, unfortunately, for well known reasons, overwhelming majority of users use third party panels. So, I’m talking Resolve functionality for the majority of users. I wish BMD was more pro- majority. Alas, this is not a democracy and for the same well known reason, my personal wishes don’t really matter.
    Said that, all of us, non BMD panel users, would have been so much better off, if BMD didn’t have the panel to sell:-)

  • Jake Blackstone

    September 29, 2013 at 9:49 pm in reply to: The Edge window controls are reversed.

    In comparison to, say circular window it feels backwards. When you select circular window the correction is inside of the window. With the edge it feels outside. Anyway, I just checked the Baselight and it works the same way as the Resolve. So, in that respect, may be I was wrong. Said that, the main difference of the Edge operation btween Baselight and V10 Resolve is, that with the Baselight, when you select the edge nothing happens until you actually draw it first. So, you can immediately go the the area you want to affect, set the angle and softness, all in one simple draw. In Resolve, when you select the edge, it immediately shows up and then you need to adjust it’s position, angle and softness, which takes considerably more time. I’m not saying everything should work like Baselight, but in this case, Baselight’s way is much more efficient.

  • It could be because in V10 there is no longer Master Timeline crated by default. Create a new timeline and drag your videos into it, like you’d do with any NLE.

  • Jake Blackstone

    September 22, 2013 at 5:57 pm in reply to: anyone tried neat openfx with resolve 10

    I use OFX plugins all the time and I do a bit of layering and simple compositing during grading, while using FimlMaster. All I’m saying, right now without the ability to do proper caching, Resolve can’t really utilize OFX the way it’s intended. We could revisit this subject once Resolve acquires this caching capability:-)
    Over the years I had owned pretty much every grading systems, except Pablo. As a result, you tend to familiarize yourself with different design philosophies. There is a certain beauty to be able to be software agnostic. I’m still in awe of Colofront. They were true visionaries, when they completely re-imagined the whole process of color grading. After all these years Colofront designed interface hardly changed and in my opinion, it is still the most efficient and elegant interface in existence. FilmLight has the best group of engineers, dedicated to relentlessly advancing the of color grading and color management among other things. Today Baselight is at the pinnacle of color grading. It is the most flexible and powerful systems anywhere. Which brings me to Nucoda. Right now this is my weapon of choice. FilmMaster doesn’t have the best interface, it’s not that powerful, unless you set up the Turbine render farm and it runs on Windows. Nucoda utilizes many years of experience in noise reduction and as result it has the best noise reduction I had ever seen. Actually there are two. It has best sharpening, antialiasing filters, great keyers, deformation trackers a-la Mocha. I could go on and on. And did I mentioned the best caching?
    Anyway, to answer your question, I really don’t have a favorite grading software. In my head I have this amalgamation of all these tools, that I wish I could just call upon when needed. No software is perfect. It’s just some software is more perfect, than other.
    So, if somehow I could design my own system based on all these different design philosophies, I would choose Luster’s interface, Baselight’s panel, Nucoda’s grading tools and Resolves’s hardware and price:-)
    Robert. Yes, there is no price on Nucoda’s web site. It is the same, if you’d go on the FilmLight site. just to give you an idea on the price, it’s in the same range as Baselight:-)

  • Jake Blackstone

    September 22, 2013 at 6:09 am in reply to: anyone tried neat openfx with resolve 10

    Robert.
    I’d like to clear our a few things. First, Nucoda’s Clarity noise reduction is a new type of noise reduction in addition to the traditional noise reduction, that still can be used, if needed. Clarity is in a league by itself. It is fully automatic with no input from user needed. Neat Video in comparison looks very crude, with an inferior quality of the resultant video and it requires a LOT of user adjustments.
    Just to clarify, FilmMaster runs on any standard PC. My computer has just a single quad processor, but with very fast fiber drives for cache rendering. As a result FilmMaster runs circles around Resolve, despite Resolve having much more capable hardware, including 3 GPUs. FilmMaster just much more elegant and it manages to always get out of the way of my creativity. I never have to worry about FilmMaster’s real time performance, because despite it’s puny hardware, it’s always real time.
    As I said before, I believe, colorists are hired to grade and VFX artists are there for a reason. All of my jobs are supervised by directors, DPs and or agency people. I can’t imagine the situation, where they all would just sit around and wait for me to perform any kind of substantial VFX work. Color grading requires fluidity and speed. I’m sure many do-it-yourselfers will get to use whole bunch of plugins, but in it’s present iteration I can’t see VFX happening at the high level commercial or feature work. Why do I know this?Because FilmMaster has all new Resolve’s capabilities and much more for a few years now and just because I can do all this stuff, it doesn’t mean, that I should. Nor am I asked to do it by my clients, once they realize, that it can be very costly. They do pay by the hour:-)
    All I’m saying, once BMD implements proper disk caching, that is fully user interaction-free, persistent and is in the background, like, say, FCPX, then I see no reason, why people couldn’t use Neat Video, if they want to. The whole OFX right now is not ready for the primetime. Right now using just a single OFX plugin causes my system to stop being real time. And I have 3 GPUs! So, right now I’m planning to use only the built in temporal NR.

  • Jake Blackstone

    September 21, 2013 at 8:16 pm in reply to: anyone tried neat openfx with resolve 10

    Robert.
    We’re keep talking past each other.
    I’m not advocating less choice. I’m rather for more creative choices. I use OFX Genarts plugins with Nucoda FilmMaster and I love it. Thee reason I enjoy using then with Nucoda, I don’t have to worry about real time performance hit. It’s always real time no matter how many plugins or layers or “nodes” I use.
    As far as offloading NR to other systems, on the contrary, I strongly believe, that noise reduction SHOULD be done during the grading session. it had always been done that way, even going back to telecine times using real time noise reduction courtesy of the same Nucoda company- DVNR. The problem, that I’m talking about is that now with V10 colorist faces this choice:
    1. Do I do NR, that although it may provide better quality, the resulting playback will not be anywhere near real time playback.
    2. Do I use built in NR and while getting a decent quality, I could maintain real time playback.
    I propose, that there should be no need for such choice. All BMD needs to do is to implement a true persistent background cache. That’s it. In the absence of such, all this OFX business is useless in a true client supervised post production environment. Well, at least to me…
    Final note. As we all know there is no free lunch. One of the most important traits of Resolve is it’s pretty much bulletproof. It hardly ever crashes. Plug ins are written by a third parties. Therefore one would hope, that their plugins conform to the vigorous testing of BMD. So far, for me, I found, that many Genarts plugins consistently crash Resolve. Said that, this is still just a beta version, so I will reserve the final judgement on the system stability till the final product ships.

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