Forum Replies Created

  • Jaka Stucin

    October 3, 2007 at 7:45 am in reply to: Opacity – position

    Thank you very much, Dan. That’s exactly what I needed.
    I worked on it a little and expanded it to:
    x = thisComp.layer(“Null 5”).transform.position[0];
    y = thisComp.layer(“Null 5”).transform.position[1];
    if (y > toWorld([0,0])[1] && y < toWorld([0,height])[1] && x > toWorld([0,0])[0] && x < toWorld([width,0])[0]) 0 else 100;

    and it’s perfect :)Thanks.
    Just one more, if you’re in the mood. I would like to achieve the effect of ‘mouse over’ like there is on the bottom of this post, where it says: ‘rate this post’ and there are 5 cow-rectangles. I would parent 2 pointers to null (standard and hand pointer), so when null comes over any solid, the standard pointer’s opacity goes 0 and hand pointer’s opacity goes 100. I hope you understand what I mean and that you can help me.
    Thanks a lot, Jakas

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