I found my solution. I put “endofloop:” before the loop I had to break trough and in my else I added “break endofloop;”
function addToRenderQueue() {
if (folder.exists) {
*******
for (var i = 0; selectedID.length > i; i++) {
*******
endOfLoop:
if (selectedCompItem instanceof CompItem) {
*******
} else {
*******
if (selectedCompItem.mainSource.file != undefined) {
*******
} else {
*******
break endOfLoop;
}
}
}
}
}