Forum Replies Created

  • Ivan Milles

    December 29, 2011 at 3:55 pm in reply to: Random push-plates

    Thank you so much for confirming! Your last screenshot is exactly what I’m looking for – I’ll try it out as soon as I get back home.
    Cheers!

  • Ivan Milles

    December 28, 2011 at 7:10 pm in reply to: Random push-plates

    Yep, it just shifts the position of the rings/bands. Odd – should I file a bug with Apple against this? Could I trouble you to try the above steps and see if I’m doing something stupid? It’s a 30 second job, and I’d really, really appreciate confirmation.

    Thanks!

  • Ivan Milles

    December 28, 2011 at 6:04 pm in reply to: Random push-plates

    Yep, but you inspired me to go back and look through it. I think I’m able to ask a better question now.

    I have most of the effect working, except that Shuffle Order in the Sequence Replicator seems to behave symmetrically. Here’s my setup:

    – A 3D replicator, replicating a Rectangle grid of squares (I’ve tried a Box as well, no difference)
    – A sequence replicator, pushing each square 200px on the Z axis, unit size is set to object

    At this point, I get a “bulge” in the grid of squares, controlled by the Spread parameter. Since the bulge is far too orderly, I hit Shuffle Order. Now the bulge is broken up, since the order in which the squares move forward is supposedly shuffled and random.

    However, the order still displays patterns. If the Origin is center, they come as ripples. Origin: bottom makes them come in rows and so on. I actually found an old thread having the same problem where you suggested the Shuffle order, and it seems to have worked.

    Is this:
    1) a bug/feature in Motion 5?
    2) expected behavior?
    3) me, going crazy and seeing stuff?

    Thanks,

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