Forum Replies Created

  • Idan Specktor

    February 18, 2012 at 5:11 pm in reply to: UVLayout VS. ZBrush VS C4D Modeling

    “Then you create a displacement map in ZBrush and apply it to your low-poly model back in Cinema”
    U mean that I am creating a nice character in C4D, and than make it realistic (skin, and other details) by ZBbrush?
    In addision, u r telling that this realism doesnt demand any heavy polygons beacuse its only a displacement?
    And does displacement means “Material efitor->displacement”? sounds fun.
    Do we import only a map, or an object to c4d?

    Why u said “poly modeler like Cinema”, it seems like zbrush has polygons either, isnt that?

    How do the movements of the character in ZBrush being controled?
    Doesnt ZBrush make a static character?
    and if not, how can we control its facial expressions?

    I have a lot of motivation to learn that,
    and thanks a lot for your detailed answer, i have read that many times and it helped me a lot.

  • Idan Specktor

    February 18, 2012 at 10:22 am in reply to: Imported videos turnes into black materials

    Thanks Michael Szalapski, u r my KING! It works!:)

  • Idan Specktor

    January 25, 2012 at 6:47 pm in reply to: Imported videos turnes into black materials

    alwayz- when im rendering or not.
    its like the material doesnt load the file,
    but when im clicking on “animation” it opens the wmv file in the computer (so the path is ok).

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