“Then you create a displacement map in ZBrush and apply it to your low-poly model back in Cinema”
U mean that I am creating a nice character in C4D, and than make it realistic (skin, and other details) by ZBbrush?
In addision, u r telling that this realism doesnt demand any heavy polygons beacuse its only a displacement?
And does displacement means “Material efitor->displacement”? sounds fun.
Do we import only a map, or an object to c4d?
Why u said “poly modeler like Cinema”, it seems like zbrush has polygons either, isnt that?
How do the movements of the character in ZBrush being controled?
Doesnt ZBrush make a static character?
and if not, how can we control its facial expressions?
I have a lot of motivation to learn that,
and thanks a lot for your detailed answer, i have read that many times and it helped me a lot.