I already solved it, actually it was a “problem” in both of the pink and black textures, in the color channel > texture (wich was set to filter) > texture (wich was set to lumas > then in the anisotropy, the “x Roughness” value was set too high (700%) so i set it to the same value as the “y roughness” (100%), it kind reduced it the problem, but it did not take the entire problem, still had some glitchs, but actually desactivating the anisotropy channel solved the problem and the scene look a lot greater then it was looking before. But thanks for the help anyway. I really appreciate it.