Forum Replies Created

  • Giada Strinati

    March 26, 2011 at 9:22 pm in reply to: My second character setup for animation in AE

    Hi !
    For what concern the IK relations: I start first with some mathematical calculation and formulas (my bother is a mechanical engeneering and he helped me…) but I had a big problem about it… because I didn’t know how to solve that problem on a 360°… (it’s hard to explain without use the formulas… but it was about sin and cosin and its sins that change form positive to negative and back to postive in relationship with the amplitude of angles.. I’m sorry if somebody cares about it I’ll explain better… but right now I don’t want to get bored you with mathematical’s problem..).. so I looked on internet if somebody had my same problem and how he/she fixed it.. so I found the Duduf’s plug-in, I tried it and it works.. so I get a better look at it and I studied how he solved my problem.. and he fix the problem gettin’ a “limitated possibilities”… with the “clamp”.. and so I used it and it solved all my problems : )
    At the end what I did and the duduf’s plug in are basically the same thing! Because are based on the same formulas..

    About the “clamp”, friday, I did a setup for a fish to used it and I tried how could use it.. I will post my new setup soon (of course a fish will have less controls and it’s less interesting but I was usefull for some new studies)! : )

    About the body rotation it are a system of parentals… is the same of the foot roll.. nothing special : )

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