For the moment I’m doing my test with a sphere and a cylinder (part of the cylinder is inside the sphere). The thing is I would like the sphere stay attached to the upper part of the cylinder after breaking it. I considered separate the different dynamics and try to follow a position but it’s the same problem I don’t know how to follow a specific fragment…
I just figured out some people put voronoi inside a voronoi, the top level voronoi just to connect the parts. It may be a good solution but for the moment I think I’m missing something with the inheritance of the dynamics to keep the sphere a soft body…
In this video (around 4:25) : https://youtu.be/Sc6Ej2Uazho he have this setting but with collider bodies, he doesn’t detail the setting. There is also a mograph selection tag but I don’t know what he’s doing with it…
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