Bill Davis on Feb 23, 2012 at 3:12:21 am wrote:
When Apple’s engineering staff looked for inspiration and ideas to use in X, as they must have with access to plenty of audio folk with a Logic, and Soundtrack Pro teams in house, why do you think they decided to craft X like they did rather than more like a DAW?
From an audio point of view, although vast numbers of sound engineers do use Logic – and indeed ProTools and many other similar systems – for serious high-level editing, the actual ‘editing’ capabilities (as distinct from tracking and mixing) of these systems are fairly basic in comparison with more specialist editing DAWs such as SADiE, Sequoia, Pyramix and soundBlade. (Braced for ‘red arrows’!)
So the Apple engineers may well have looked at the typical editing going on in Logic and thought ‘we can do this better’. If they’d looked at some of the editing going on in specialist DAWs I think they may have thought twice – much of that would probably be pretty traumatic without a track-basedc paradigm!
Gary Cole
Regent Records UK Ltd