Forum Replies Created

  • Fritz Gnad

    July 21, 2009 at 12:05 pm in reply to: effective way of texturizing layers

    …digging deeper into the problem i am realizing that the bigger problem is the positioning of the texture in 3d space. the bump map does not move according to the layers position or the camera movement.

    i know i can solve this with a precomposition but i am looking for a cleaner way to work with shape layers that allows me to access all path keyframes.

    any suggestions are welcome!

    Fritz Gnad /// Motion Graphics Designer /// http://www.feezenfreezen.de /// Barcelona

  • Fritz Gnad

    February 7, 2008 at 3:56 pm in reply to: Expression for a sting/chain hanging between two points

    Hi Matt,
    I am not to shure about the gravity, but the basic expression setup should be like this:

    Apply the puppet tool to your layer, setup the three points as you mentioned. Create two null-objects, “null01” and “null02”. Connect the outer point of the puppet tool via an expression to the position of the corresponding null object. for the middle point use this expression:

    x1 = thisComp.layer(“null02”).transform.position[0];
    x2 = thisComp.layer(“null01”).transform.position[0];
    y1 = thisComp.layer(“null02”).transform.position[1];
    y2 = thisComp.layer(“null01”).transform.position[1];
    [x1+x2/2,y1+y2/2]

    I think you’ll have to add some offset to the x-value (-50? -250?) inside the fomula, but i am not quite shure how to do the gravity…

    I hope I could help you a little bit!

    Fritz Gnad * Video Artist & Motion Graphics * http://www.feezenfreezen.de * Barcelona, Spain

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy