Forum Replies Created

  • Thanks for the responce to all,
    Yes, I was suspecting an explanation as I got…
    It’s not that My logic is flawed, its just a diffrent way (and not a technical one)
    to explain it from my point of view.
    Luckily, This is regarding a future project I’m starting, and I have decided to
    do the same strategy, but no cameras and just nulls.
    This way Im not attached to the “projection area of the frustrum”
    And scaling the comp and rasterising is no problem.

    But Anyways, even though I suspected a dead end on the camera issue,
    I thought that (in my case) since everything is scaled by 3 times…
    That I could go in the camera properties and multiply something in there x3 to get the right perspective and correct the view. or get some expression for a null or some
    gnarly run-around..

    but truly,

    thanks

    Danny Kamhaji
    http://www.betaclan.net

  • Thanks for the responce to all,
    Yes, I was suspecting an explanation as I got…
    It’s not that My logic is flawed, its just a diffrent way (and not a technical one)
    to explain it from my point of view.
    Luckily, This is regarding a future project I’m starting, and I have decided to
    do the same strategy, but no cameras and just nulls.
    This way Im not attached to the “projection area of the frustrum”
    And scaling the comp and rasterising is no problem.

    But Anyways, even though I suspected a dead end on the camera issue,
    I thought that (in my case) since everything is scaled by 3 times…
    That I could go in the camera properties and multiply something in there x3 to get the right perspective and correct the view. or get some expression for a null or some
    gnarly run-around..

    but truly,

    thanks

    Danny Kamhaji
    http://www.betaclan.net

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