Forum Replies Created

Page 247 of 277
  • Filip Vandueren

    July 21, 2005 at 12:08 am in reply to: film developing look

    Perhaps add a very large, slowly evolving Fractal Noise on top of it in Overlay or softlight noise, that gradually fades away, to make it a bit less linear and uniform.

  • Filip Vandueren

    July 20, 2005 at 11:54 pm in reply to: pong -ish motion

    Hi,

    this is a bit different from Dan’s example wich uses random directions I believe.
    A true-er pong motion if you will: ingoing angle is always the same as outgoing angle. Like those really old windows screensavers.
    change the values in the first three lines.

    apply expression to position-param:

    box=[20,20,300,220]; // box you want to stay in [x1,y1,x2,y2]
    motion=[312,123]; // motion-vector in pixels per sond [x,y]
    startpos=[160,120]; // startposition

    // calculations:
    w=box[2]-box[0]; h=box[3]-box[1]; corner=[box[0],box[1]];
    delta=motion*time; pos=startpos+delta-corner;
    xx=pos[0]%(w*2); yy=pos[1]%(h*2);

    corner+[xx

  • Filip Vandueren

    July 20, 2005 at 11:54 pm in reply to: pong -ish motion

    Hi,

    this is a bit different from Dan’s example wich uses random directions I believe.
    A true-er pong motion if you will: ingoing angle is always the same as outgoing angle. Like those really old windows screensavers.
    change the values in the first three lines.

    apply expression to position-param:

    box=[20,20,300,220]; // box you want to stay in [x1,y1,x2,y2]
    motion=[312,123]; // motion-vector in pixels per sond [x,y]
    startpos=[160,120]; // startposition

    // calculations:
    w=box[2]-box[0]; h=box[3]-box[1]; corner=[box[0],box[1]];
    delta=motion*time; pos=startpos+delta-corner;
    xx=pos[0]%(w*2); yy=pos[1]%(h*2);

    corner+[xx

  • D’oh !

    I’m so stupid, the calibration in the effects window follows the one you set in the info window!
    click on little arrow on the right-hand side of the info window and you can choose color-display as percentage, Web, HSB, 8bpc etc.

  • I don’t think you can

  • Filip Vandueren

    July 20, 2005 at 11:14 pm in reply to: wiggle expression question

    set your property (opacity ?) to 50%
    then add this expression:

    o=wiggle(1, 50, octaves = 1, amp_mult = .5, t = time); // this is just a basic wiggle, amp set to 50
    o<50?0:100;

    the last cryptic line is shorthand for [if o is less than 50, give 0, else give 100]

  • Filip Vandueren

    July 20, 2005 at 11:14 pm in reply to: wiggle expression question

    set your property (opacity ?) to 50%
    then add this expression:

    o=wiggle(1, 50, octaves = 1, amp_mult = .5, t = time); // this is just a basic wiggle, amp set to 50
    o<50?0:100;

    the last cryptic line is shorthand for [if o is less than 50, give 0, else give 100]

  • Filip Vandueren

    July 20, 2005 at 12:20 pm in reply to: Question for the scripting wizards…

    Forget about it 😉

    It’s a nice effect and I had thought about it before;
    I just need someone else to get me going before I go and find a solution 😎

    By The way, I think you get the best effects when you use something like 10 ms, and maybe 2 pixels instead of 1.
    As I said with frame-blending enabled (if it’s a video layer, if it’s a pre-comp you need to enable the frameblending there.)
    You can use positive or negative values to get a different effect, and the vertical sometimes gives way better results.
    Depends on the motion.

    I look forward to seeing your final movie if you can upload it somewhere ?

  • Filip Vandueren

    July 20, 2005 at 12:20 pm in reply to: Question for the scripting wizards…

    Forget about it 😉

    It’s a nice effect and I had thought about it before;
    I just need someone else to get me going before I go and find a solution 😎

    By The way, I think you get the best effects when you use something like 10 ms, and maybe 2 pixels instead of 1.
    As I said with frame-blending enabled (if it’s a video layer, if it’s a pre-comp you need to enable the frameblending there.)
    You can use positive or negative values to get a different effect, and the vertical sometimes gives way better results.
    Depends on the motion.

    I look forward to seeing your final movie if you can upload it somewhere ?

  • Filip Vandueren

    July 19, 2005 at 11:22 pm in reply to: Loopable Wiggle?

    Clever 😎

    BIt simpler than mine, haha

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