Forum Replies Created

  • Fabrice Gueur

    January 28, 2012 at 7:08 pm in reply to: Cinema 4D Hypernurbs problem

    Thanks ! Working perfectly fine now ! Many thanks for the help ! 😀

  • Fabrice Gueur

    January 28, 2012 at 2:14 pm in reply to: Cinema 4D Hypernurbs problem

    I finally found out the problem. Because I don’t like when I don’t understand, I’ve analyzed the model to the pixel… And found out a weird stuff. I found a border on the back of the wheel, which should not be there. After having deleted those, I finally understood what was happening.

    It seems that for a reason I don’t know, I wrongly attached the wrong vertices. Or did a wrong extrusion at the very start of the modeling process. Nevertheless, the vertices were wrongly attached, and the shape was curving in an angle of nearly 190°, which can’t be smoothed by the hypernurbs (as long as I know, hypernurbs can handle up to angles of 180°). I totally deleted those faces, and restarted the extrusion. The welded the point together, and it is now working as it should…

    It was a mistake of mine, and I’m glad having it found.

    The only thing left now is that I notices some vertices still there, no face being attached (I deleted the faces, not the vertices). Is there any method to clean those “lost” vertices ?

    Thanks a lot

    Vampyre

  • Fabrice Gueur

    January 28, 2012 at 3:01 am in reply to: Cinema 4D Hypernurbs problem

    Thank you for this very fast answer. I tried the function optimize, but it didn’t change a thing. As well as for the connector stuff, it does not change either.

    I tried in hypernurbs mode to select the problematic edges. When I select one, the other one comes automatically selected. And when I do a weld on it, it is actually welding together, but totally messes up the vertices near it. So there is something definitely on those…

    I have different ideas (I have a curving right there, maybe the curving is to steep… I will try to add some resolution there to have intermediate deviation in the angle, and see if it does it. I will also try to start the model again, since I might have gone wrong in some extrusion… I’ll have a look at those both later after my day at work 🙂

    I keep you posted and many thanks for your answers

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