Forum Replies Created

  • Esther Mitchell

    October 10, 2014 at 5:17 am in reply to: X-ref baked texture issue

    ha ha ha…. Sorry about this. For anyone that has this problem, in the render settings Options Textures was off. I’m not sure why it was so selective…

  • Esther Mitchell

    October 10, 2014 at 2:20 am in reply to: Fracture + Rigid body + Collider body = failure??..

    Thank you, that completely fixed it! you sir are a genius

  • Esther Mitchell

    October 10, 2014 at 2:01 am in reply to: Fracture + Rigid body + Collider body = failure??..

    Hope the image uploads, thats what its on. I’m also using Cinema 4D Studio 15. But the bounce (50%) shouldn’t come into it if it doesn’t come into contact?

    Settings for collision
    Inherit Tag: None
    Individual elements: Off
    Self Collisions (tick)
    Shape: Automatic
    Size Increment: 0cm
    Use (no tick)
    Keep Soft Body Shape (tick)
    Bounce: 50%
    Friction: 30%
    Collision Noise: 0.5%

  • Esther Mitchell

    October 9, 2014 at 11:17 pm in reply to: Fracture + Rigid body + Collider body = failure??..

    Collider body tag is just the automatic settings Dynamic: Off , Trigger: Immediately , Transition Time: 60F. I found that if I put the landscape which has the collision tag (that makes the ship float) in a cloner that the ship doesn’t float away, but it then goes through the landscape (tried putting the collision tag on the cloner and had the same effect).

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy