Forum Replies Created

  • Espinoza

    November 10, 2006 at 7:14 pm in reply to: spline bezier

    but basically there is no way to selectively make only one point bezier out of many straight ones.

    by break the tangents you mean just drag the handle to the point it is coming from?

    thanks

  • Espinoza

    October 2, 2006 at 5:24 pm in reply to: apple 8 bit codec
  • Espinoza

    September 20, 2006 at 9:29 pm in reply to: video bg

    what is the worklow people use to match a c4d element realistically into a video plate so that it has realistic focal length and rotation of the object. im imagining putting the vid bg on a surface and if i move the camera around, it will move also. ideally i would like the bg plate locked to be full frame in the bg of whats in my 3d c4d world.

    does this make any sense

  • Espinoza

    September 18, 2006 at 7:59 pm in reply to: grindingly slow

    im on 7, on os X.4.7

    it seems like 6.5 was faster…

    i dont know.. maybe i’ve just precomped huge elements to death on this thing and am using the render engine, but dang…

    im running cocktail right now, see if its a cache thing. speaking of cache, anyone see that film? really interesting photography, really cool shadow detail. they shot it HD…

  • Espinoza

    August 28, 2006 at 4:29 pm in reply to: texture error

    that- messy looking textures- can be a problem too

    what i’m concerned with here is an ERROR MESSAGE saying TEXTURE ERROR. you click ok, and it renders black for any surfaces with that texture mapped there…

    thanks

  • Espinoza

    August 25, 2006 at 7:54 pm in reply to: NOISE-O-METER

    basically audio VU looking bars

    what im looking for are ideas to drive the motion- keyframing is not looking too natural. if i had say an audio file of a crowd, what would be the best way to use that to drive vertical jitter on solids that i would use to mask/reveal the bars.

    thanks

  • Espinoza

    August 25, 2006 at 4:21 pm in reply to: texture error

    well..
    i am getting occassional texture errors, i have imported some textures from other projects. this version doesnt have sketch and toon, which might be causing something as one of the materials is toon. but mainly its a .jpg that im using as a t6exture, which works fine for a while, and then will randomly (as it appears to me) will stop working via this texture error. sinceI’m new to C4D, i thought maybe this was a common thing i just hadnt run into yet.

    thats about all i know.

    thanks

  • Espinoza

    August 25, 2006 at 12:10 am in reply to: adding points to spline/cam. paths?

    how about a two point spline, how woul i add more points to is, and how do i bezier the points. do i need to just start over with a bezier spline?

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