Forum Replies Created

  • OK, so later than I’d have liked… but I finally got it to work. Thank you @Walter Soyka & @Cassius Marques for your patience as I really am trying to learn how this stuff works.

    I did have some back and forth getting it to work correctly with line wrapping, and I am still working out how to get my ‘second part’ or end word to wrap correctly as the inserted text types on with variable ragging points. I have 7 different lines of text in 3 layout sizes (each with different wrapping and ragging points) so 21 possiblities. The longest line is 74 characters, where the widest width of the text box is 20. But of course the font that was decided by the peeps that do, is not a standard width for every character, and there are different colors, and formating (underlined in AE *sigh) for the inserted text vs. the original sentense. ???? They don’t make it easy right?

    But all that to say I am hellbent on figuring it out so thank you. Thank you so much for helping me get this far!

    Sincerely,
    Erin.

  • Erin Donnalley

    February 27, 2020 at 10:52 pm in reply to: AE: how can you parent type to a range selector?

    Thank you all for your help!

    I am going to try these options tonight and let you know if I have any questions first thing in the am.

    Thank you sooo much!
    Erin.

  • Erin Donnalley

    February 26, 2020 at 7:35 pm in reply to: AE: how can you parent type to a range selector?

    Sorry I am not great at expressions just yet, still learning.. could you break this down for me as to what each lines means?

    L = thisComp.layer(“text”);
    rect = L.sourceRectAtTime(time,false);
    x = L.toComp([rect.left+rect.width,0])[0];
    [x+width/2+value[0],value[1]]

    I under that ‘L’ is my text layer, and x is the end value of everything moved.. but I’m not sure I understand what the rest of the values are or where to insert my text that is stationary, and the text that comes after the inserting copy.

    Thanks so much for or all your help!
    Erin.

  • I realize this is an old post, but I have been pulling solutions from these forums for a while now and thought this might be a solution other people would wanna know about.

    In order to taper or shape a CC Cylinder into a cone without a pluggin (and additional cost), you can Precomp the contents of the cylinder and add a warp effect. Depending on how detailed you need the taper you might have to keyframe the mesh or warp effect to get the desired result.

    I didn’t see this solution anywhere else online, so hopefully that helps, it seems to work great for bottle labels and also textured sports balls from flat labels (with CC Sphere).

    Again I hope this helps, Thanks for everything else!

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