Erik Lindahl
Forum Replies Created
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But does it run OSX? 😉
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Maybe it’s enough to have it at sequence-level. I just know how our timelines in FCP7 get where I import posted shots one track above un-posted ones. These have no real connection in the FCP7 timeline more than I know they belong there. It’s also not uncommon I want to compare offline / grade / post footage to see if for example we’ve introduced deteriorating artifacts to a given shot. Also for versioning where you might have the same edit for five languages but different end-packs.
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I don’t think any NLE does. But a few tools do have version-handling and FCPX has some “multi-file” handling per file so to speak. And Apple has the “auditions” feature there. One could also utilize the multi-cam feature, given it’s the wrong tool for the job. The idea is for me very nice – given it has to be done “right”. Roles + timecode should solve it I beilive. It would make my life / workflow in FCP7 easier for sure. We tend to keep:
1x Offline sequence
1x Online sequencePer edit of a project. Some project will have 100+ versions in total. It should / could be way way smarter having for instance versions of clips and / or sequences. Apple is on to stuff with X but still feels very much version 1.0 of that something.
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After Effects does key framing good or even great. Apple could learn from them (so could Adobe in Premier :)).
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The issue with overlays being rendered to the timeline is something I read on one of the color correction plugins. One has to dissable the “HUD” before rendering.
Also a lot of plugins seem to have odd limitations at the moment. Digital Heavans plugins are limited to a set number of fonts due to limitations of the FCPX architecture. To me that’s just “whaaaaaat?!”
A lot can clearly be addressed in this area for a so calle “next gen editor”.
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Premier Pro CC / Prelude doesn’t actually keep track of different files does it? Like FCPX does regarding proxies, raw media and optimized media? Or has Adobe added that feature lately?
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Overlays in the viewer is what I was talking about.
A floating window or HUD is IMO in general a poor GUI-design. Sometime it can be useful but for I’d say as overlay info / toggles.
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Doesn’t the HUD render to file if you don’t remove it with some plug-ins? And doesn’t the HUD show on your video-output? That’s kind of a flawed design don’t you think?
Well designed GUI’s rarely need to resort to a HUD that doesn really fit anywhere. What could be good is if FCP supported a HUD on the computer display where the video out was the video-render only. That could indeed be flexible.
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Yes, this is exactly what I’d want. “Collected Tracks” or “Role Collections”. This would sort out vertical nightmare in sequences currently and being able to have better control over everything in general – even more powerful than simple one layer tracks.
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Exactly my point. They’ve in a way failed at the starting line then. And it’s not only the GUI that is a limitation, processing is way slower for third parties.
Maybe for FCPX2 or what ever it will be called they will fix this.