Sorry thought I made it clear.Il try and explain a little better.
I am building animatic for animation . It comes to approx 10 mins. The project has multiple video and audio tracks. Usually there can be up to 200 scenes in the locked picture. At the moment we indicate scene numbers by a text layer above the edited panels and audio files. This locked animatic needs to get split into individual scenes to send away to overseas studios for animaation. So animators get to have a copy of the locked animatic and also a QT of just the individual scene they will be working on.At the moment as mentioned we need to go throught the locked animatic and manually place in and out points where one scnen begins and ends and exports this as a QT. Not only this but we also need a copy of a wav file for Maya. There can be up to 200 scenes so it takes a chunk of time to do. Along with naming each file with the frame count it contains. We have 52 episodes and i am trying to find a work around that can quicken up this stage.
Can final cut identify the boudaries/cuts of a single track ie the scene number track and export the sections of the timeline the lie therein?
Essentially we need in and out points along the project where the scenes begin and end and then do a batch export of these.
Any thoughts??
Thanks