Forum Replies Created
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When you play back a scene before rendering, do the emitters show up properly?
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
Elvis Deane
January 18, 2008 at 11:00 pm in reply to: How do I change the text in text-based emitters?There’s a tutorial on how to do that here.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
It sounds like you’ll need to animate the Velocity graph for the particles at the half way point of your animation. Say the length of your animation is 100 frames. You can set one keyframe in the Velocity graph at frame 40 with a value of 100, then another at frame 50 with a value of 50. Now any particle born after frame 50 will have half the initial speed of the original particles.
If I misunderstood the situation and it’s the same few particles on screen throughout the animation, then you can adjust the Velocity over Life graph to slow then down after the 0.5 point of their life. Again just set a keyframe at half the initial value to slow them down.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
It’s called Drips in the default library. A nice alternative is the Wake Rings collection in the January 2004 library. You may not have noticed them because they require you to have a background image to get that effect.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
With that one, you’d need to lower the Weight as well, closer to one. If I give the sparkles a Life of about 500, and a Weight and Velocity of 1, there is still some amount of motion, and the letters remain on screen for about 200 frames. Reset the topmost Velocity graph of the emitter as well (it’s at 203%, get it down to 100%). That’ll cut some of the motion down.
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Which emitter are you using exactly? The Life would be the most likely parameter to increase, but you may have to deal with Velocity as well, depending on if the sparkles are moving or not.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
Just doing so to the Particle Type in question is best. Changing the overall Life graph will affect everything, and that might change the emitter a lot.
The only way to bring images in other than as backgrounds would be to import them as the particle shape of an emitter that has the Single Particle box checked. That will allow you to move them around as you would any emitter. It’s not always a good option though, as pI will size down any image to fit a particle shape’s size parameters (so a 640×480 image would get sized down to 512×256)
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
It could be because of the Life of the particles. If you increase that, they should play more of the video.
You can also try checking the Random Start Frame box on the Particles tab to see if the particles begin playing the video at times past the two second mark.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
In the May 2001 library, there’s some simple emitters for just increasing the brightness or blacking things out. You can try using the Increase Brightness emitter, changing it’s shape out for a round one (like basic blur) and then. Because the emitter has the Intense box checked it should brighten up things that pass behind it a bit, increase the visibility to adjust this and if you want to tint it, just adjust the colour from white.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
You can try the mud dropping emitter in the November 2004 library. Reduce the Visibility a bit and decrease the Weight and you might get something that looks pretty good.