Ellen Leggett
Forum Replies Created
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Ellen Leggett
July 12, 2016 at 4:59 am in reply to: Trouble with X/Y values for emitter Trapcode particularI used the name light option, if that’s what you are talking about, I also reduced all the spherical field options to zero, but I am still experiencing the stretching of the effect when I move the emitter left or right of the centre of the comp. up and down don’t seem to be affected. I have moved the particle layers into new comps, tested them there and still have the stretched problem.
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Ellen Leggett
July 12, 2016 at 4:50 am in reply to: Trouble with X/Y values for emitter Trapcode particularSo, if I have no use for the spherical field, setting the values to zero should remove its influence over any aspect of my effect yes?
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Ellen Leggett
July 12, 2016 at 4:46 am in reply to: Trouble with X/Y values for emitter Trapcode particularI am unsure how to make the emitter a light, could you please elaborate form me? thanks 🙂
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Ellen Leggett
July 12, 2016 at 4:43 am in reply to: Trouble with X/Y values for emitter Trapcode particularThank you so much! I had no idea. 🙂
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Ellen Leggett
July 11, 2016 at 12:57 pm in reply to: Trouble with X/Y values for emitter Trapcode particular -
I do have the codec btw. 🙂
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I will check for that codec, and if I cant find it I’ll get it.
The render finished after 5 hours and 2 minutes. I checked the file properties and saw that the resulting file was 3.35GB! This seems far too large a file size for the specifications and length of the video render. I did turn 13GB into 3.35GB, so still worth the render. Is this normal? do you know why it is so large, and how, if at all possible, to make it smaller?Thanks 🙂
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oh, I didn’t know that. haha, I really am newer to this than I thought. Update on the render progress: 3 hours in, 2 hours to go. The render time has increased, but not worrying me too much considering the old render time. Is this about as good as it will get or is there something else I should be doing in future? The render time is a bit inconvenient, but I can live with it and work around it.
Oh, also, some power settings were changed, I had my laptop on power saver even when it was on charge, went and changed it to high performance. do you imagine that might have had something to do with the previous long render time?
Thanks again 🙂
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Just ran a quick test with a small (5 min) loop region, this time with lower average bit rate (4,000,000), smart re-sampling disabled, and frame rate set to 25 (Found out source was 50fps, which is annoying and explains a lot about large file sizes).
All 4 cores were running at about 89-98% with use of about 2.64GB Memory. Not real time render as Wayne suggested, but much better, 5 mins with estimated 14 mins render, which is MUCH better than 1 hour & 10 mins with est 30+ hours render. I think Wayne was on the ball with the frame rate conversion slowing things down, as well as re-sampling.
Good advice all round 🙂 Thanks -
Haha, thanks for getting back to me so fast, and the tech talk is good, helps me learn, and I think I follow what you are saying. I am hoping to run another render attempt, this time taking into account some of the tips put forward by Wayne, and run the performance test via task manager. I will let you know how it goes.
Thanks again 🙂

