What I was doing was taking a particle system from the library and trying to modify that. That wasn’t working too well. Starting from scratch has produced better results. I have since learned how to do collision and particle-particle collision thanks to the… ahem.. manual. Having 0 experience with TP has hindered this process but now I have come across another dilemma.
I have collision with object and collision with [self] but my problem now is that the particles STILL intersect with one another slightly as they spin and such. Is there any way to give them full collision properties? Deflector type is OBJECT in the PDeflector parameters but this only applies to the other object, as you probably know. I can’t specify geometry or object or anything in the PRepulsion&Bounce parameters. Do I need to work with those parameters to make it so the particles to NOT intersect at all?
Thank you for your previous reply, by the way.