I wanna keep the details tight so tracing bitmap or finding edges may give a destinguishable difference in style
Swift 3d isn’t a bad idea, although i dont want to build a 3d world, I want it to look completely tradition. However can Swift import a Swf and project it on a “plane” that I could push past with a 3d camera (like how I have it comped in ae now). If it can do that AND keep it’s line weight (so objects far away have same line thickness as the foreground elements that are closer to the camera), this is my answer.