That was it. I grouped the camera and the cloner with a null instead and it behaved correctly. i Guess i should never use the camera as a parent. Thanks so much
Laugh, and the World laughs with you. Weep, and you weep alone.
I am having a similar issue with a grid of planes and a logo flying through them to break apart the grid. I’ve even created a dummy object to use as a collider but the collider still passes through the objects when it triggers the collisions. it is good enough for my boss, but i just can’t seem to figure out why they won’t break out forwards with the momentum of the logo. its almost like when it breaks the mesh its in reverse?. I tried increasing the samples in the project and using a margin.
here is the project file 11751_logoburstthrough.c4d.zip
It seems as though i can’t cache the collider tags correctly either.
Any help would be greatly appreciated
Laugh, and the World laughs with you. Weep, and you weep alone.