That’s what I did, but it tumbles instead of spins. I tried to figure it out by following your tracking tutoral, and two weird things happened.
First I tried to do a spin with a 3D primitive. When I press the red ball and create a plane, unlike the plane in the tutoral which is standing straight up, mine is tilted slightly forward on its axis, even after I press the ‘Move to center’ button. I think this is why it tumbles instead of just spins. I corrected that issue by rotating the plane slightly to tilt it back up straight. Then when I set Y rotation keyframes, it spun just like I wanted it to.
Next, I tried the same routine with the logo, importing it and centering it on the grid, then rotating it slightly so that it did actually look straight. What I noticed, though, was a red hatch mark far behind the logo on the grid. When I set the Y rotation, the logo stays straight, but now it’s revolving around an axis point that is placed in space behind it — It looks like it’s on a merry-go-round.
So I guess I have two questions: How can I get ba primitive to start out straight automatically, like it does in the tutorial? More importantly, how do I get my logo’s axis point in the right place? Is it a preference in Zaxwerks, or is it an Illustator thing?
Thanks for your help!