Hey there alex and thanks for that awesome reply,
Though indeed you cant understand much of whats happening in my comps with what i said so id try to explain it better.
Think is i have a Character 001 with many slider controls and color controls that actually choose frames of clothes etc.
So when slider control outfit is on 1 the outfit is for example a doctor one.
but i also have layers enabling body parts as hands feet etc so the heavier ones are another layer that contains all the heavy parts.
Thing is when addweight is ticked the normal parts get an opacity of 0 and the heavy ones an opacity of 100.
Which parts are to appear are controlled by the outfit slider already so no need to change that just the opacity thingie.
The whole characterN loop only serves to choose which character we are editing in that case Character 001 or 002 or 003 etc which are all duplicates of Character 001 with different slider values.
So the offset wont really work since im not doing anything with it (as far as i get it that is im not really sure)
and the label call wont work either cause the whole heavier parts aint Character calls but layer calls inside a slider.
Ill try to upload some images for better clarification and a better understanding Thanks for all the effort though.
Character Slider controls etc.

Character Part comps

Clothes etc comps.
