The master volume is at 0.0. I am outputting the final mix as 24-bit 48000 W64, so it is totally uncompressed.
I have been playing around with quite a bit today, and have been able to determine what causes the volume change. It only occurs if I render the project when more than one channel of audio is active. If I select “Solo” on a channel, and then render a mono file, it works perfectly. The same happens if I simply delete all channels except for one and then render. As soon as I add a 2nd channel, the waveform on each channel is significanly larger when rendered.
Here is an image of the type of change I am seeing if I have more than one channel. The waveform in both channels is significanly different, and you can see that they are not being mixed together, but Vegas raises the volume on both. The top two are the originals. The bottom two are after rendering. All audio effects are turned off, and all volume meters are at default 0.0db.
If I can’t solve this problem, I will render each channel in “solo” and then render a 5.1 file in Audacity.
I have tried this in 2 different computers with Vegas Pro (8.0c) and both give the exact same results.
