Forum Replies Created

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  • Dennis Radeke

    March 5, 2012 at 11:39 pm in reply to: C300 Review & FCPX MXF import

    [Bena Azura] “MXF Converter for Mac is the best tools on Mac that helps you convert MXF to MOV, MP4, AVI, MPG, etc for Editing with FCP X, FCP 6/7, FCE 4, iMovie, Avid, Adobe Premiere Pro, etc on Mac Leopard, Snow Leopard, Lion.”

    Premiere Pro supports Panasonic, Sony, Canon and most camera flavors of MXF natively out of the box, so no conversion is necessary for Adobe. Just a clarification.

    If you do need to convert and you happen to have Adobe Production Premium, have you considered Adobe Media Encoder which you have? It allows for background batch conversion to almost any flavor you need. Failing that, MXF Converter is great.

    Dennis – Adobe guy

  • Dennis Radeke

    February 26, 2012 at 1:51 am in reply to: Color Correction: FCPX vs Premiere Pro

    picture of the color correction effects that come with Premiere Pro.

    Two to point out:
    – 3-way CC is thorough and includes secondaries. Not the fastest thing, but it is really good.
    – Fast CC is really quick and easy. one click white balance with levels, saturation, etc.

  • Dennis Radeke

    February 24, 2012 at 1:48 pm in reply to: A little more life from PPC G5

    [Shane Ross] “Premiere Pro? Not sure the new one runs on PowerPCs”

    Premiere Pro CS5.5 and most recent versions run on Intel Macs only.

  • Dennis Radeke

    February 24, 2012 at 1:41 pm in reply to: Performance questions for FCP with RED footage

    [Lance Bachelder] “Wouldn’t he have to install nVidia cards for Mercury?”

    For CS5.5 you are absolutely correct. The Quadro 4000 is the way to go here.

    [Lance Bachelder] “Wouldn’t it be cheaper to get new graphics cards than a Red Rocket?”

    Again, yes. The Red Rocket is not cheap, but what it offers is great.

  • Dennis Radeke

    February 23, 2012 at 6:24 pm in reply to: Performance questions for FCP with RED footage

    I know the question is for FCP, but you asked about Mercury and CUDA so it made me respond. Please disregard if this is too OT for you…

    Premiere Pro and After Effects can sense when there is a Red Rocket card (or multiple) and will accelerate accordingly. This essentially allows a higher quality play out of the raw RED file.

    Premiere Pro and AE also have a Source Settings control where you have a lot of Red Cine X directly in the Adobe application.

    The Mercury Playback engine in Premiere Pro does allow for more real-time editing, specifically it helps when you’re adding effects to RED clips where the GPU handles those effects instead of the CPU.

    IF you were using Adobe products, definitely give it the computer that has all the memory – as a 64-bit app, it’s essential.

    Dennis – Adobe guy

  • Dennis Radeke

    February 17, 2012 at 11:09 am in reply to: FCPX and XMP

    [Matt Babcock] “Dennis, does Premiere have dynamic bins based on metadata like FCPx?”

    Premiere Pro does not organize media into bins based on metadata unless you do it yourself manually. However, Premiere Pro offers a search field in the project panel that allows you to search across any piece of metadata including speech to text or script metadata. So, for example if you had a bunch of clips that had ‘cars’ in them, simply type the word ‘cars’ in the field and only those clips would show up. Drag them into your ‘cars’ bin and you’d be set.

    However, if one clip had both ‘cars’ and ‘motorcycles’ in it you cannot dynamically have that clip exist in both bins. Of course, now’s about the time I should point you to the public feature request page on Adobe – https://www.adobe.com/cfusion/mmform/index.cfm?name=wishform

    I’d be curious as to this question: If you could have one feature from FCP X, what would it be?

    Dennis

  • Dennis Radeke

    February 16, 2012 at 5:06 pm in reply to: FCPX and XMP

    [Matt Babcock] “Dennis are there any other NLEs that can read xmp?”

    Not that I know of Matt. Avid has their own propietary metadata format, FCP X is known what it is and isn’t around metadata and I can’t honestly speak to either Edius or Vegas, but would doubt that they do it.

    Metadata is still (frustratingly) just becoming more aware to editors and content creators and distribution. The industry is getting there, but it’s too slow in my opinion. Adobe’s done a lot here, but frankly we can do better as well.

  • Dennis Radeke

    February 16, 2012 at 12:14 pm in reply to: There’s a lot if Nvidia + Mac rumors floating around

    the new nvidia cards that the slide alludes to look very nice. Good news for any tool that uses GPU effectively (not just Adobe).

  • Dennis Radeke

    February 16, 2012 at 12:13 pm in reply to: FCPX and XMP

    There are a couple of broadcast vendors that use it as well as a couple of MAM (Media Asset Management) vendors as well. Chyron uses it for graphics, Media Beacon and Day (now Adobe) use it for MAM. For print, XMP is used as well, but that’s not my area of expertise.

    Point is that there are uses in broadcast, it’s free, extensible and open so we try to foster its growth. Bridge is as well, so perhaps someone would write a plugin for it to allow a specific workflow to map the metadata from XMP to FCP X.

    Here’s the SDK page if anyone wants to pass it on: https://www.adobe.com/devnet/xmp.html

  • Dennis Radeke

    February 15, 2012 at 10:46 pm in reply to: FCPX and XMP

    Hey there – Dennis from Adobe. I just launched FCP X and scoured around the interface to see if there was anything like Adobe’s metadata panel. Unfortunately, I came up empty. Hit the help box and similarly came up with nothing. I would love to hear from someone if I’m in error here, but I’m pretty confident that there is no XMP support for FCP X.

    Hope I’m wrong.

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