David Patterson
Forum Replies Created
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David Patterson
May 12, 2013 at 11:37 pm in reply to: Mercury Support for NVIDIA Quadro FX 4800 (Mac)I tried editing the text file for accepted cards, but my Radeon HD 5870 card is still not recognized. I have exchanged emails with Adobe support, and they insist that I will have to upgrade to a Nvidia card. I have a project coming up and need to buy SOMETHING, and may look for a used 4800 card and keep my fingers crossed that it will work with CC PP and AE. One never knows with Adobe.
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David Patterson
April 24, 2013 at 2:31 pm in reply to: cloner render instances disables Mograph Selection tag?Dan – Thanks for your reply. Its working now, so thanks for your help.
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Dynamic Link is a nice way to avoid intermediate renders, and a time saver when making revisions!
AE seems to handle effects much better than PP, so I’m guessing the effects that are available to both AE and PP are best applied in AE via Dynamic Link, and rendered from PP. For example, Magic Bullet Denoiser is painfully slow with PP, so I find it easier/faster to apply it in AE and bring it back into my PP sequence. Is this the right way to go about it?
I’m curious to see how well the Maxon Cineware workflow impacts AE and PP via Dynamic Link.
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David Patterson
April 19, 2013 at 5:36 pm in reply to: Mercury Support for NVIDIA Quadro FX 4800 (Mac)Thanks, Gordin. As the next version of Premiere Pro may arrive soon, I will hold off and see how my current card (ATI HD 5870) holds up with the Mercury Playback engine in Premiere Pro.
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David Patterson
April 19, 2013 at 5:33 pm in reply to: cloner render instances disables Mograph Selection tag?I may be misinterpreting your advice, but I don’t have clones within clones. I am using a single cube to create a cloned wall of cubes
To this clone, I added one mograph selection tag to hide some cubes (with the volume effector scale set to zero). I added two mograph shaders to apply two different colors, and a second mograph selection to isolate where one of the mograph shader color (blue) appears. (The first mograph shader applies the yellow color to all cubes, the second mograph selection isolates where the second mograph shader applies blue to specific cubes).
When I enable the “render instances” button on the cloner object, the second mograph shader is ignored.
The result is that the mograph selection that hides cubes still works, but all cubes end up with the first mograph shader color. Does the “render instances” button assume all cubes will have all the same color properties, and thus, ignore the second mograph shader, or mograph selection tag?
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David Patterson
April 19, 2013 at 5:06 am in reply to: Mercury Support for NVIDIA Quadro FX 4800 (Mac)Tim – Thanks for your thoughts on this. I’m hoping my current card will be more effective with the new version of CS “Next”. As it should be coming soon, waiting seems prudent.
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David Patterson
April 18, 2013 at 11:33 pm in reply to: Mercury Support for NVIDIA Quadro FX 4800 (Mac)Tim – The link below, which I found somewhere on this Premiere Pro forum, mentions what you refer to:
https://www.studio1productions.com/Articles/PremiereCS5.htm
If the info is correct, we will soon be able to use ATI cards for Mercury Playback, and non-certified Nvidia cards will be easier to work with.
I’m wondering if its wise to invest in a Nvidia card or wait to see if my ATI HD 5870 will be more effective when the next CS Premiere Pro arrives.
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David Patterson
April 18, 2013 at 7:13 pm in reply to: Mercury Support for NVIDIA Quadro FX 4800 (Mac)Ryan – Thanks for your recommendations. My budget is pretty tight, but I’d like to get CUDA happening with Premiere Pro, as I have some editing projects coming up.
I currently have a ATI HD 5870 card in my 6-core 5,1 Mac (OS X 10.8.2, 32GB RAM). I’m concerned about replacing this card with one that has slower Open GL (CL?) performance. Any thoughts on what Nvidia card will give me comparable Open GL performance, plus the added benefit of CUDA?
FWIW, a friend has two Mac towers – one with a FX 4800 and the other with a GTX 680. I don’t know the age or model of his Macs, but he claims the FX 4800 is (slightly) faster than the GTX 680. Without knowing more about his machines, this info is of little use, other than to say he prefers his old 4800 card.
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David Patterson
April 18, 2013 at 6:51 pm in reply to: Mercury Support for NVIDIA Quadro FX 4800 (Mac)Andrew – Did you get the video card issue sorted out? I’m looking to add a CUDA card to my Mac 5,1 machine, and see a lot of used Nvidia 4800 cards on ebay. Do you need to do any system hacks, or merely preinstall the appropriate Nvidia drivers to make the card work?
BTW, I have read that the Nvidia 4000 is a newer generation card, and more powerful than the FX 4800. Does anyone have experience with using this card on a Mac 5,1?
cheers,
Dave -
I realize that Denoiser II requires a lot of computation to do its thing, but the render times are at least 5 to 6 times longer with it than without it. Previewing settings is extremely slow, and I am unable to quickly toggle Denoiser off and on to see a before/after comparison.
I am applying Denoiser II to AVCHD 1920x1080p footage from a GH2 camera in CS6 Premier Pro. The machine I am using is a 6-core 333MHz MacPro 5,1 tower with 32GB of RAM. Not the fasest machine in the world, but I presume it should be adequate for Denoiser.
Any tips that can improve my workflow and speed up this process?
Does Denoiser work better when applied directly to a video layer, or via an adjustment layer? An adjustment layer would be far more convenient, especially when turning it off for edits and quick (noisy) render tests.Any suggestions you can offer would be appreciated.
cheers,
Dave

