David Eaks
Forum Replies Created
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[Mark Morache] “I wonder if it’s possible that you had a bit of a fade on your clip that got duplicated every time you added an edit by switching the shot?”
Mark, you are right!
I just posted over on another thread for reference to others who have the same problem-
https://forums.creativecow.net/thread/344/13762#20994
[David Eaks] “I just had this problem again. This time I figured it out, at least in this case.
It was the clips in point at each angle-switch having a fade in with the little audio fade handle. Must have been from pasting volume attributes and the initial clip I copied had a fade in. Funny thing is that with the audio expanded, the fade handle is missing and there does not appear to be a fade in at all. Until you trim it a little, select the in point of the expanded audio and nudge it one frame then back and watch the fade in appear/disappear (even though it VISUALLY disappears, you can still HEAR it).
I just removed the fade from a clip and pasted its volume attributes to the rest. Fortunately I did most of my audio work in the angle editor. After a short moment of panic, everything is back to normal.”
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I just had this problem again. This time I figured it out, at least in this case.
It was the clips in point at each angle-switch having a fade in with the little audio fade handle. Must have been from pasting volume attributes and the initial clip I copied had a fade in. Funny thing is that with the audio expanded, the fade handle is missing and there does not appear to be a fade in at all. Until you trim it a little, select the in point of the expanded audio and nudge it one frame then back and watch the fade in appear/disappear (even though it VISUALLY disappears, you can still HEAR it).
I just removed the fade from a clip and pasted its volume attributes to the rest. Fortunately I did most of my audio work in the angle editor. After a short moment of panic, everything is back to normal.
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Sign in to your account and download your videos in the video manager section.
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Following the OP link worked, strange the laptop and ipad app still don’t show. Oh well got it now
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40 min and no stream yet here, neither firefox, safari or the WWDC 2013 iPad app
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It is definitely looking slightly askew
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And thunderbolt 6 for Bialys… Or so I’d assume based on what I’ve heard of them
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I don’t know, but that thing looks like it would work for me. If it is real, most likely it will not be user serviceable/upgradeable, but like was said in the recent accidental tech podcast, “I don’t care, as long as it blows away the performance of all other macs” (or something to that effect). If it runs FCPX like no other with blazing fast exports and unreal real-time performance… Color me an early adopter. I’m in.
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What are the RT drop down menu settings (in the top left of the timeline window)?
Unlimited and dynamic? Dynamic should give the “blocky” playback and full quality when stopped.
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I want to patent “patent trolling” and start suing the patent trolls for infringing on my patent. LOL
Like Andy said, its manipulation, not the idea of keyframes in general. Anyway, I also see that a lot of this keyframe manipulation patent is very similar to what is currently in FCPX. I Hope we will see some improvements to keyframing soon. I wouldn’t be surprised if Apple has seriously hobbled features because they must “own” the method they “invented” before ever announcing its existence.
I actually like where FCPX is going with keyframing. I’d like to see a “half-collapsed” keyframe editor view, that only shows attributes that have keyframes applied. Sometimes the stack gets way too tall, especially with more than one clips keyframes expanded. Also, if any keyframe is beyond the I/O points of a clip, it would be great if just that parameters “track” would visibly extend to the keyframes position so you could easily grab and move it.