Forum Replies Created

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  • David Eaks

    June 12, 2013 at 11:10 pm in reply to: Audio glitching with Multi-cam

    [Mark Morache] “I wonder if it’s possible that you had a bit of a fade on your clip that got duplicated every time you added an edit by switching the shot?”

    Mark, you are right!

    I just posted over on another thread for reference to others who have the same problem-

    https://forums.creativecow.net/thread/344/13762#20994

    [David Eaks] “I just had this problem again. This time I figured it out, at least in this case.

    It was the clips in point at each angle-switch having a fade in with the little audio fade handle. Must have been from pasting volume attributes and the initial clip I copied had a fade in. Funny thing is that with the audio expanded, the fade handle is missing and there does not appear to be a fade in at all. Until you trim it a little, select the in point of the expanded audio and nudge it one frame then back and watch the fade in appear/disappear (even though it VISUALLY disappears, you can still HEAR it).

    I just removed the fade from a clip and pasted its volume attributes to the rest. Fortunately I did most of my audio work in the angle editor. After a short moment of panic, everything is back to normal.”

  • David Eaks

    June 12, 2013 at 11:01 pm in reply to: Final cut X pro Multicam sound glitch “cut sound”

    I just had this problem again. This time I figured it out, at least in this case.

    It was the clips in point at each angle-switch having a fade in with the little audio fade handle. Must have been from pasting volume attributes and the initial clip I copied had a fade in. Funny thing is that with the audio expanded, the fade handle is missing and there does not appear to be a fade in at all. Until you trim it a little, select the in point of the expanded audio and nudge it one frame then back and watch the fade in appear/disappear (even though it VISUALLY disappears, you can still HEAR it).

    I just removed the fade from a clip and pasted its volume attributes to the rest. Fortunately I did most of my audio work in the angle editor. After a short moment of panic, everything is back to normal.

  • David Eaks

    June 12, 2013 at 8:30 pm in reply to: Downloading Youtube videos for FCPX?

    Sign in to your account and download your videos in the video manager section.

  • David Eaks

    June 10, 2013 at 5:52 pm in reply to: Apple To Stream WWDC Keynote Live Today

    Following the OP link worked, strange the laptop and ipad app still don’t show. Oh well got it now

  • David Eaks

    June 10, 2013 at 5:41 pm in reply to: Apple To Stream WWDC Keynote Live Today

    40 min and no stream yet here, neither firefox, safari or the WWDC 2013 iPad app

  • David Eaks

    June 10, 2013 at 5:10 pm in reply to: The latest MacPro rumor with screenshot

    It is definitely looking slightly askew

  • David Eaks

    June 10, 2013 at 7:29 am in reply to: The latest MacPro rumor with screenshot

    And thunderbolt 6 for Bialys… Or so I’d assume based on what I’ve heard of them

  • David Eaks

    June 10, 2013 at 12:46 am in reply to: The latest MacPro rumor with screenshot

    I don’t know, but that thing looks like it would work for me. If it is real, most likely it will not be user serviceable/upgradeable, but like was said in the recent accidental tech podcast, “I don’t care, as long as it blows away the performance of all other macs” (or something to that effect). If it runs FCPX like no other with blazing fast exports and unreal real-time performance… Color me an early adopter. I’m in.

  • David Eaks

    June 10, 2013 at 12:09 am in reply to: FCP7 studdering question

    What are the RT drop down menu settings (in the top left of the timeline window)?

    Unlimited and dynamic? Dynamic should give the “blocky” playback and full quality when stopped.

  • David Eaks

    June 9, 2013 at 8:43 pm in reply to: apple patents keyframing.

    I want to patent “patent trolling” and start suing the patent trolls for infringing on my patent. LOL

    Like Andy said, its manipulation, not the idea of keyframes in general. Anyway, I also see that a lot of this keyframe manipulation patent is very similar to what is currently in FCPX. I Hope we will see some improvements to keyframing soon. I wouldn’t be surprised if Apple has seriously hobbled features because they must “own” the method they “invented” before ever announcing its existence.

    I actually like where FCPX is going with keyframing. I’d like to see a “half-collapsed” keyframe editor view, that only shows attributes that have keyframes applied. Sometimes the stack gets way too tall, especially with more than one clips keyframes expanded. Also, if any keyframe is beyond the I/O points of a clip, it would be great if just that parameters “track” would visibly extend to the keyframes position so you could easily grab and move it.

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