Yeah, it doesn’t matter how little is going on; it could just be one small image with nothing behind it; it still has this delay.
In fact, if I manually punch in the value, it updates instantly.
Also, if I click on the image itself and go into that mode where you can see and adjust the blue movement vector (whatever that is called lol), there is no delay. So far, I’ve been getting around this problem by doing that, though the vector adjust mode is much more CPU intensive, and thus a little choppy.