Darren Roark
Forum Replies Created
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The memory is listed as “65536 MB”. That would mean there is about 6.5GB of ram in that machine. In order to get good results you should never have less than a GB per core. Is that because this is the 32 bit version of the test?
Very odd.
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Darren Roark
September 25, 2013 at 7:01 pm in reply to: Recommendations needed! I need to run (and use) an iMac from an external drive…I have the LaCie 512gb Little Big Disk with an os x boot partition on it. I use it on my retina macbook pro to test software upgrades. It works really snappy but it was pricy.
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The multicam is the exception. I still haven’t found a way to make that work going to something else without cutting and pasting each edit to be an independent clip. Compound clips are easy to break apart, but the multicams are a major pain. I hope this is something they fix in 10.1.
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I’m so sorry that is happening. In PP and AE under Media in Preferences is “Write XMP ID to Files on Import” make sure that is unchecked. It overwrites the metadata in FCPX and can make the media incompatible.
You can still relink the event to the original camera files. Let me know if you need help, I have several workarounds to make it work. I should have mentioned that as it’s a common issue between Adobe and current gen Apple.
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It’s pretty accurate as long as your project doesn’t have much in the way of motion graphics and color grading. At the very least, cuts, dissolves, most sound work carries over just fine to PP from XtoPro.
PP imports XMLs even better than legacy FCP. But just like using Automatic Duck, basic editing transfers over 99.9%
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Darren Roark
September 18, 2013 at 1:26 am in reply to: What is the best way to scale/zoom-up Red footage in FCX?What Oliver said is right on. With the free Resolve Lite version you can easily bring your timeline into Resolve from FCP X and see what it really looks like. 9.X Lite will do up to 1080P, where the public beta of Resolve 10 Lite will do even higher res than that. Even the Lite versions have amazing scaling abilities.
The earlier suggestion of finding out what specs your film will have now in order to assess what you can get away zooming wise is a good one. If the goal is a 4K delivery, I would suggest doing some tests with the reframing and look at in in a 4K Resolve project. Once you establish the zoom in point of no return you can use that as a guide in FCP X to know what you can get away with. (If you are going to 2K, you have more than enough real estate to do an ECU from a medium shot)
Be sure your preview output is pixel native for the display you are using. Unless you have a 4K monitor, you will see a partial section of the frame up to the highest resolution of your monitor. (Seki does make a 39″ 4K monitor/tv for $599)
Hope that makes sense.
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It’s funny how many of Apple’s accessory makers get sizing dimensions very early now. (Like iPhone case makers)
I’m sure there will be some sort of rack mount for them that looks like this:
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What is interesting to me about this whole pro vs. consumer debate is that it doesn’t take into account just how much has changed in the dynamic between editors and clients.
I used to make VHS tapes with window burns for clients so they can do a paper list. Now many have become more hands on and done selects with a copy of their actual footage. Many of these clients who never learned Avid or FCP(1-7) did muck around with iMovie. Many of them can pick up the basics of X really fast. (Others think I’m insane for even liking it at all.)
I see it going more that direction. As clients become younger and more tech savvy, the lines between how collaboration physically happens are going to blur even more.
That to me is the real issue looming over all this. The more clients know what happens behind the curtain, the more is expected, and therefore less pay. We should worry about how consumers now have access to everything we do, it’s our bosses we have to worry about.
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Ahh, that makes sense. I built a hack pro with two thunderbolt ports with an ivy bridge processor. I wasn’t aware that the current gen xeon procs wouldn’t work.
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It’s true, Apple said so. It’s funny that all the off the shelf PC graphics cards you can use in a current mac pro make such a major difference in FCPX already, but since they cost a third as much as an official Apple blessed card and give upwards of double the performance it’s odd they took this long to update the pro.
It’s not like they couldn’t have put a couple thunderbolt ports on the old pro in 2011 to tide professional editors over.