Forum Replies Created
-
I’ve switched ‘lower field first’ off in the interpret footage window. Should I still render with ‘lower field first’ selected in the render settings, or should I leave that off as well?
Sorry, I’m just trying to get all of this straight. Thanks for your patience.
-
Thank you all for all of the good advice!!
This is a post I sent in response to sam.mltn on the AE forum that should explain where I am with this project now:
To answer your questions, I added my answer to the end of your question.
Q: did you separate fields? A: I interpreted my footage as ‘lower field first’
Q: did you reintroduce them with the render? A: I rendered my footage as ‘lower field first’
Q: did you move the image up say 1 pixel or an odd number of pixels without separating fields? A: I made sure that the footage fell on an even number on the Y cooridinate. For instance, 242 or 290.
Q: what codec did you render to? I rendered as ‘Quicktime DV NTSC 48kHz’ (I had originally render as lossless. Walter Bicardi on the FCP forum helped my out by recommending I render to the same codec. Thanks Walter! The softness issue improved but its still a little soft. Is it field order problem now?)
What would really be helpful is if you would outline the procedure from import to export that you would do to maintain top quality using DV footage.
Already I am very thankful for the help that I’ve received from both the AE and FCP forums. Thanks Creative Cow!
Just an addendum. Walter’s name is Walter Biscardi, not Bicardi. Sorry Walter.
-
Just an addendum. Walter’s name is Walter Biscardi, not Bicardi. Sorry Walter.
-
To answer your questions, I added my answer to the end of your question.
Q: did you separate fields? A: I interpreted my footage as ‘lower field first’
Q: did you reintroduce them with the render? A: I rendered my footage as ‘lower field first’
Q: did you move the image up say 1 pixel or an odd number of pixels without separating fields? A: I made sure that the footage fell on an even number on the Y cooridinate. For instance, 242 or 290.
Q: what codec did you render to? I rendered as ‘Quicktime DV NTSC 48kHz’ (I had originally render as lossless. Walter Bicardi on the FCP forum helped my out by recommending I render to the same codec. Thanks Walter! The softness issue improved but its still a little soft. Is it field order problem now?)
What would really be helpful is if you would outline the procedure from import to export that you would do to maintain top quality using DV footage.
Already I am very thankful for the help that I’ve received from both the AE and FCP forums. Thanks Creative Cow!
-
THanks for the response. I just posted the question in the FCP forum as well.
I checked my playback settings as you said, and they’re set to High and Full quality. I do have an NTSC monitor and its actually after checking the footage on the NTSC that the softness began most evident.
Thanks for the help, but do you have any other suggestions?
-
Sorry. It’s my first time posting. Thanks.
-
Sorry. It’s my first time posting. Thanks.
-
I tried out the tutorial for volumetric lighting found on http://www.petertorpey.com and rendered out the end product and it looked great. Then I modified the position of “light 1” and “Light 1 POI”, by setting them back into Z space and mapped out a sweeping camera move in which the volumetric light moves in and out of frame as the camera tracks another object.
Here’s the problem: When I render it out, After Effects freezes up. So, I did a number of test renders excluding different layers to try and find the problem layer. It turns out its the Lens Flare that’s causing the crash, but I’m not sure why its causing the crash or how to fix it. My hunch is, it has something to do with the ‘.toComp([0,0,0])’ part of the expression applied to Flare Center. Any suggestions would really help. Thanks! -
I tried out the tutorial for volumetric lighting found on http://www.petertorpey.com and rendered out the end product and it looked great. Then I modified the position of “light 1” and “Light 1 POI”, by setting them back into Z space and mapped out a sweeping camera move in which the volumetric light moves in and out of frame as the camera tracks another object.
Here’s the problem: When I render it out, After Effects freezes up. So, I did a number of test renders excluding different layers to try and find the problem layer. It turns out its the Lens Flare that’s causing the crash, but I’m not sure why its causing the crash or how to fix it. My hunch is, it has something to do with the ‘.toComp([0,0,0])’ part of the expression applied to Flare Center. Any suggestions would really help. Thanks!