Forum Replies Created
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You should have said that it was a Video
Pilot tutorial. Kramer posts tutorials there
and at COW, and as this is a COW forum….Anyhoots. I’ve listened to the intro.
Firstly – good mic, obviously. If you’re
on broadband, Pixel Corps/Twit TV have
published some really informative MOVcast
reviews on the new microphones, recently.
There’s 4 in total:The intro was probably recorded with a
really good condenser
mic (usually found in a radio station).
More info at:myspace.com/xgfmedia
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You should have said that it was a Video Pilot tutorial. Kramer
posts tutorials there and at COW, and as this is a COW forum….Anyhoots. I’ve listened to the intro.
Firstly – good mic, obviously. If you’re on broadband, Pixel
Corps/Twit TV have published some really informative MOVcast
reviews on the new microphones, recently. There’s 4 in total:
https://pixelcorps.tv/gear_media_techThe intro was probably recorded with a really good condenser
mic (usually found in a radio station). More info at:
https://radiomagonline.com/microphones/index1.htmlSecondly – the effects possibly used (and found in Audition)
are:– Pitchshift. The voice sounds slightly slowed down to me.
In Audition: Effects/Time Pitch/Stretch/Slower Tempo dail.– Pan. One line of vocal gets panned wide.
In Audition: Effects/Amplitude/Pan Expand/play around with
‘Width’ and ‘Expansion’ until happy. Monitoring on headphones
will help.– Reverb. There’s reverb/echo, obviously, but not a lot.
In Audition: Effects/Delay Effects/Reverb/’Vocal – Natural
Reverb’ should be enough. Too much and it’ll spoilt it.-Attack Envelope. There’s quite a tight attack on the vocal but
it was probably achieved during production, with noise gate
outboard or similar.
In Audition: Effects/Amplitude/Envelope/experiment.-OR, for a compression way of doing it:
Effects/Amplitude/Dynamics Processing/you’ll find
three ‘Vocal’ presets at the bottom of the Preset Menu.—
Advice: Apply your envelope before your reverb, because
applying it afterwards will, obviously, truncate whatever
echo-y sound you want.Darren.
myspace.com/xgfmedia
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Also – as I discovered reading the back issues of Cow
magazine last night – YouTube doesn’t recompress Flash
video (FLV) if it’s under 100megs. Forget the exact
details now (aside from ver.7 and Sorenson codec) but
hopefully MySpace does the same, which will mean losing
the WMVs altogether. H.264 doesn’t fair well at YouTube
either, alas.Darren.
myspace.com/xgfmedia
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URL?
I am serious about this. I spent literally minutes hunting
down a Kramer ‘jumpy text’ tutorial yesterday.Darren.
myspace.com/xgfmedia
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What tutorial?
myspace.com/xgfmedia
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All great advice. Cheers guys.
Darren.
myspace.com/xgfmedia
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Darren Edwards
June 6, 2007 at 9:46 am in reply to: Suitability of Premiere Pro for broadcast commercialsThe only issue we’ve discovered with ingesting differing
formats into PPro is getting our XDCAM to import via FireWire
non-anamorphically. Although there isn’t much resolution
loss when we re-ARC it now that we’ve stopped shooting in
interlace.Darren.
myspace.com/xgfmedia
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Also: the output file size will be displayed at the bottom
of your ‘save as’ window.D.
myspace.com/xgfmedia
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A perennial problem nowadays.
You need to Export using Adobe Media Encoder. Select
the appropriate/latest Windows Media Encoder codec
(probably ‘9’ something) in your version of PPro,
and that you’ve correctly selected the PAL ot NTSC version.Ideally, your output dimension sized should be 300-something x….
as opposed to anything bigger.Selecting ‘two pass’ will double the length of encoding
time but the quality will be better.10 minutes should encode at around 50-80megs, as a
.wmv file.Final tip: if your project/films are 16:9, export
your film(s) once as DVAVI, reimport it into a 4:3 project
and shrink it to 76% to create a 16:9 project inside
a 4:3 window. The reason for this, is that, YouTube
is unable to display 16:9 films in their native
ratio.There’s a lot to take in within the Media Encoder because
it also does MPEG encoding for DVD, Quicktime, HD stuff
etc., so take it slowly.Good luck,
Darren.myspace.com/xgfmedia
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There is a Cow ‘AE frame rates’ tutorial that you might
find useful. It might answer your remaining frame rate questions.
And yes, your new PPro project should be 24FPS.https://www.creativecow.net/articles/rabinowitz_aharon/Test_File/index.html
‘Render Farms’ on the PS3 sound exciting, don’t they? Never used one
myself. I bet everybody who’s watched that tutorial pricked up
their ears when Kramer mentioned that.Wiki’s got some info about them.
https://en.wikipedia.org/wiki/Render_farmOr just drop Kramer an email. Maybe he’ll even do a render farm
based podcast if enough people show interest. I’m interested.Darren.
myspace.com/xgfmedia