Forum Replies Created

Page 13 of 17
  • Darren Edwards

    June 11, 2007 at 12:53 pm in reply to: Andrew Kramer’s new tutorial audio intro

    You should have said that it was a Video
    Pilot tutorial. Kramer posts tutorials there
    and at COW, and as this is a COW forum….

    Anyhoots. I’ve listened to the intro.

    Firstly – good mic, obviously. If you’re
    on broadband, Pixel Corps/Twit TV have
    published some really informative MOVcast
    reviews on the new microphones, recently.
    There’s 4 in total:

    The intro was probably recorded with a
    really good condenser
    mic (usually found in a radio station).
    More info at:

    myspace.com/xgfmedia

  • Darren Edwards

    June 11, 2007 at 12:45 pm in reply to: Andrew Kramer’s new tutorial audio intro

    You should have said that it was a Video Pilot tutorial. Kramer
    posts tutorials there and at COW, and as this is a COW forum….

    Anyhoots. I’ve listened to the intro.

    Firstly – good mic, obviously. If you’re on broadband, Pixel
    Corps/Twit TV have published some really informative MOVcast
    reviews on the new microphones, recently. There’s 4 in total:
    https://pixelcorps.tv/gear_media_tech

    The intro was probably recorded with a really good condenser
    mic (usually found in a radio station). More info at:
    https://radiomagonline.com/microphones/index1.html

    Secondly – the effects possibly used (and found in Audition)
    are:

    – Pitchshift. The voice sounds slightly slowed down to me.
    In Audition: Effects/Time Pitch/Stretch/Slower Tempo dail.

    – Pan. One line of vocal gets panned wide.
    In Audition: Effects/Amplitude/Pan Expand/play around with
    ‘Width’ and ‘Expansion’ until happy. Monitoring on headphones
    will help.

    – Reverb. There’s reverb/echo, obviously, but not a lot.
    In Audition: Effects/Delay Effects/Reverb/’Vocal – Natural
    Reverb’ should be enough. Too much and it’ll spoilt it.

    -Attack Envelope. There’s quite a tight attack on the vocal but
    it was probably achieved during production, with noise gate
    outboard or similar.
    In Audition: Effects/Amplitude/Envelope/experiment.

    -OR, for a compression way of doing it:

    Effects/Amplitude/Dynamics Processing/you’ll find
    three ‘Vocal’ presets at the bottom of the Preset Menu.

    Advice: Apply your envelope before your reverb, because
    applying it afterwards will, obviously, truncate whatever
    echo-y sound you want.

    Darren.

    myspace.com/xgfmedia

  • Darren Edwards

    June 8, 2007 at 2:19 pm in reply to: Export for YouTube

    Also – as I discovered reading the back issues of Cow
    magazine last night – YouTube doesn’t recompress Flash
    video (FLV) if it’s under 100megs. Forget the exact
    details now (aside from ver.7 and Sorenson codec) but
    hopefully MySpace does the same, which will mean losing
    the WMVs altogether. H.264 doesn’t fair well at YouTube
    either, alas.

    Darren.

    myspace.com/xgfmedia

  • Darren Edwards

    June 8, 2007 at 2:16 pm in reply to: Andrew Kramer’s new tutorial audio intro

    URL?

    I am serious about this. I spent literally minutes hunting
    down a Kramer ‘jumpy text’ tutorial yesterday.

    Darren.

    myspace.com/xgfmedia

  • Darren Edwards

    June 7, 2007 at 10:12 am in reply to: Andrew Kramer’s new tutorial audio intro

    What tutorial?

    myspace.com/xgfmedia

  • Darren Edwards

    June 7, 2007 at 10:04 am in reply to: Converting HD – SD motion graphics question

    All great advice. Cheers guys.

    Darren.

    myspace.com/xgfmedia

  • The only issue we’ve discovered with ingesting differing
    formats into PPro is getting our XDCAM to import via FireWire
    non-anamorphically. Although there isn’t much resolution
    loss when we re-ARC it now that we’ve stopped shooting in
    interlace.

    Darren.

    myspace.com/xgfmedia

  • Darren Edwards

    June 6, 2007 at 9:41 am in reply to: Export for YouTube

    Also: the output file size will be displayed at the bottom
    of your ‘save as’ window.

    D.

    myspace.com/xgfmedia

  • Darren Edwards

    June 6, 2007 at 9:39 am in reply to: Export for YouTube

    A perennial problem nowadays.

    You need to Export using Adobe Media Encoder. Select
    the appropriate/latest Windows Media Encoder codec
    (probably ‘9’ something) in your version of PPro,
    and that you’ve correctly selected the PAL ot NTSC version.

    Ideally, your output dimension sized should be 300-something x….
    as opposed to anything bigger.

    Selecting ‘two pass’ will double the length of encoding
    time but the quality will be better.

    10 minutes should encode at around 50-80megs, as a
    .wmv file.

    Final tip: if your project/films are 16:9, export
    your film(s) once as DVAVI, reimport it into a 4:3 project
    and shrink it to 76% to create a 16:9 project inside
    a 4:3 window. The reason for this, is that, YouTube
    is unable to display 16:9 films in their native
    ratio.

    There’s a lot to take in within the Media Encoder because
    it also does MPEG encoding for DVD, Quicktime, HD stuff
    etc., so take it slowly.

    Good luck,
    Darren.

    myspace.com/xgfmedia

  • Darren Edwards

    June 1, 2007 at 11:36 am in reply to: 29.97 to 24p options?

    There is a Cow ‘AE frame rates’ tutorial that you might
    find useful. It might answer your remaining frame rate questions.
    And yes, your new PPro project should be 24FPS.

    https://www.creativecow.net/articles/rabinowitz_aharon/Test_File/index.html

    ‘Render Farms’ on the PS3 sound exciting, don’t they? Never used one
    myself. I bet everybody who’s watched that tutorial pricked up
    their ears when Kramer mentioned that.

    Wiki’s got some info about them.
    https://en.wikipedia.org/wiki/Render_farm

    Or just drop Kramer an email. Maybe he’ll even do a render farm
    based podcast if enough people show interest. I’m interested.

    Darren.

    myspace.com/xgfmedia

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