I am using Invigorator Pro 4.51 for AE CS4 and still getting this flicker issue. It is a dropped texture/map that goes away for a frame and then returns.
I have received it with several different versions of AE and was hoping it would go away with CS4. When I use my OpenGL renderer it goes away, but the detail isn’t as sharp as the Invigorator Renderer. Am I doing something wrong? It seems that the InvPro renderer would be able to handle this. Any settings I can change in Invigorator Pro like in ProAnimator?