Forum Replies Created

Page 81 of 411
  • Darby Edelen

    December 6, 2012 at 6:57 pm in reply to: cross-fade query

    [chris brett] “The problem I am ‘seeing’ is that as the effect fades off the mix flickers however I am not sure if this will actually be like that when rendered. ( project is set at 16 bpc and 32 bpc does not solve this anyway )”

    I think your problem has been solved, but I’m trying to understand what you were seeing in the first place. Does it look as though the opacity of the layer jumps around before getting all the way to zero? If you could share a simplified project file I’d love to take a look at the issue.

    Darby Edelen

  • Darby Edelen

    December 5, 2012 at 8:02 pm in reply to: AE6 Camera point of interest

    You can also press ctrl+alt+o with the camera layer selected to open the Auto-Orient dialog. This dialog is also accessible by right clicking and going to Transform > Auto-Orient…

    These options reflect the one/two node options in the camera dialog with an added option for orienting to the camera’s motion path.

    Darby Edelen

  • Darby Edelen

    November 30, 2012 at 5:15 pm in reply to: Focus distance problem

    I see this sort of problem most often when I’m using a Blur Level over 100%. Instead of increasing the Blur Level to get the amount of blur you want try changing the Aperture. Of course, Aperture will change the amount of depth of field while the Blur Level only affects the amount of blur.

    Also consider using a Null object to define your camera’s focus plane. I like to animate a Null directly to the 3D coordinates I want to be in focus, this takes some of the guess work and tweaking out of it. Here’s an expression you can apply to your camera’s focus property to do this:


    l = thisComp.layer("FOCUS_NULL");
    cp = toWorld([0,0,0]);
    cv = toWorldVec([0,0,1]);
    p = l.toWorld(l.anchorPoint);
    d = p - cp;
    dot(cv, d);

    If you want to hold focus on an object this allows you to animate your camera separately without having to touch the Focus Distance. Just be sure that your Null never ends up behind (or too close) to your Camera.

    Darby Edelen

  • Darby Edelen

    November 30, 2012 at 2:00 am in reply to: Putting Text on Building

    Looks okay viewing at lower quality, but switching to 1080 on YouTube shows that you definitely need to blur the text you’re adding some.

    The texture you’ve added to the “Now Open Wednesday” portion is too intense for my tastes. I’m guessing that the front of that building has a texture as well but I don’t see it in the video.

    Also the material appears somewhat plastic but also transparent, is that intentional? I’d desaturate the red text a bit. Lastly, your matte on the street sign is moving incorrectly.

    Generally: look at the video’s real elements to guide your composited ones.

    Darby Edelen

  • Darby Edelen

    November 28, 2012 at 9:54 pm in reply to: light emitting type

    The spotlight in the scene has it’s shadow darkness set to less than 100%. You’ll want it at 100%.

    Also, consider not using the text as an alpha track matte and instead just leaving the text on top of the black solid. That way the color of the text will be cast by the light.

    Darby Edelen

  • Darby Edelen

    November 28, 2012 at 9:41 pm in reply to: Transform a 3D motion path

    [Xavier Gomez] “If the change is made by entering a value using the keyboard, all layers are given the same value, and if the change is made by scrolling, they are all offset by the same value”

    Ah, that’s the problem. I was using the composition viewer to transform the parent object. Try manipulating your parent null’s axes in the composition viewer.

    Just did this in CS5 and can confirm that it works.

    Darby Edelen

  • Darby Edelen

    November 28, 2012 at 2:29 am in reply to: Transform a 3D motion path

    Just tested in CS6 and with a parent and child selected you can move the parent without adding keyframes to the child.

    Are you using a version earlier than CS6? Perhaps it was added in that release.

    Darby Edelen

  • Darby Edelen

    November 28, 2012 at 12:04 am in reply to: light emitting type

    Should the background be dark where the light isn’t emitted? Or should the type only be increasing the brightness of the background?

    Darby Edelen

  • Darby Edelen

    November 27, 2012 at 11:39 pm in reply to: How would you slow-mo this?

    [James Crowley] “Another part of the problem: There are only a few GoPro 720 60fps shots in the documentary I’m shooting. Everything else is DSLR 1080p 24fps. How should I integrate the GoPro 720p and DSLR 1080p shots together… What is the workflow?”

    If you want your final video to be 1080 then you’ll need to upres the 720 footage at some point. Magic Bullet Instant HD should do a better job than simply increasing the resolution via AE or an editing application but I’d recommend using a trial before you decide to lay down the cash:

    https://www.redgiantsoftware.com/products/all/magic-bullet-instant-hd/

    As for going to slow-mo have you considered simply re-interpreting the footage as 24fps? This would playback at 40% of the speed of the source and also remove the frame rate concern when it comes to conforming the footage for inclusion in the edit.

    Darby Edelen

  • Darby Edelen

    November 24, 2012 at 10:34 pm in reply to: changing content of composition with sliders

    It sounds like you’re using a freeze frame in the child composition to determine the frame being shown in the parent composition. If that’s the case then you’re stuck. What I’d recommend instead is allowing your child composition to play through each frame, apply time-remapping in the parent composition and use your slider expression there.

    Each instance of the child composition can be remapped independently this way, where as with the remapping/freeze frame in the child composition you’d need a separate instance for each frame (which doesn’t help you any).

    Darby Edelen

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