Darby Edelen
Forum Replies Created
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I think you should look at your speed graph to tweak the interpolation.
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If I understand you, you have some global highlights/shadows on a few layers with overlay/soft light blend modes and you want the global highlight/shadow layers to be integrated into each of the underlying layers individually… If this is the case you have some annoying work ahead of you involving duplicating the highlight/shadow layers, putting them over each layer with a clipping mask and merging them down.
But this makes me wonder why you need each of the layers to have this highlight/shadow information ‘baked’ into it while still keeping the layers discrete. What are you going to do with this PSD?
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Darby Edelen
May 2, 2007 at 5:08 am in reply to: jeez, just when I thought I had this brush thing down…This depends on how the receiving program handles transparency and how the file format handles transparency. I think a BMP needs to have an alpha channel in order to define transparency, and then the program you’re importing it into needs to be able to read the alpha. I would recommend considering a different file format. A layered TIFF will retain transparency without an alpha, as will a PNG.
For a BMP or a TGA to retain Alpha information you need to save it at 32-bit (8 for each RGB channel and 8 for the Alpha), which should be the default if you have an alpha channel in your PSD.
However, if a program will accept PSDs that might be the preferred method.
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If you want anything more than flat planes involved in the set then you’d better look into a 3D package like Cinema 4D, Studio Max, Maya or some other simpler (cheaper) package. AE will only give you postcards in space (which works alright for walls).
Stitching photos together to make a panorama can be done in Photoshop under File>Automate>Photomerge.
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[Dave LaRonde] “limit the comp work area by moving the timeline cursor and hitting the b (for Begin) and n (for eNd) keys.”
RAM Preview can also be set to begin the preview from the playhead’s current position in the timeline.
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Are you using an Intel Mac? The plug-ins must be Universal Binary for Intel Macs, and most of them aren’t at this point. I believe Cycore’s HD plugs are Universal, but otherwise you have to go into the Info window in the finder and tell OS X to run AE CS3 in Rosetta emulation. This will allow you to see your older plug-ins, but will mean a definite hit to performance.
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Darby Edelen
May 1, 2007 at 5:07 pm in reply to: multiple questions – transparency, shadows, and 16:9Well… maaaayyybe =)
Those sound like composition settings settings to me, not render settings, because the resolution and pixel aspect ratio aren’t set in the render settings. I’m going to go ahead and chalk this one up to confusion from the vague wording though =)
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Darby Edelen
May 1, 2007 at 3:36 pm in reply to: multiple questions – transparency, shadows, and 16:9[Dave LaRonde] “The DV codec doesn’t support alpha channels”
While this is important for him to be aware of, he never actually said what codec he was using to render from AE with.
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Darby Edelen
May 1, 2007 at 3:34 pm in reply to: multiple questions – transparency, shadows, and 16:9[patrick99e99] “How can I make it so that the shadow stays in one position, but the symbol rotates freely?”
All of your questions have been answered well, but I thought I’d give you another option for the drop shadow:
1)Duplicate the layer, delete the drop shadow effect from the top layer and delete the rotation keyframes from the bottom layer.
2)Change the drop shadow on the bottom layer to “Shadow Only.”
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I wouldn’t get too carried away with name plates. I’d use a simple small logo and a simple gradient background if that works with your video’s style. Look at documentaries, news and sports programs for examples.