Dan Mcclelland
Forum Replies Created
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That did it. Thank you. I forgot about the keyframe interpolation option. Kept looking at the graph which had no bezier handles to fix the problem.
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Just tried saving to my C: drive, and it worked. Then tried again saving to my data drive, and it worked. Well, just tried saving the project that was having the problem and it worked. Whatever it was, it seems to be working now.
–Dannerino
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I just stumbled on another possible clue, as this problem hasn’t gone away.
I had an animated conversation that was working properly. Then suddenly one of the mouth sounds was giving me “EE” instead of “AH”. Then it changed back to “EE” which is what I wanted. It went back and forth a couple of times, and I couldn’t figure out what was different or what I was doing to cause it to change.
Then I realized, when I zoomed in it went wrong. When I zoomed out, it went back to normal. Zoom, wrong. Zoom, right. How is this possible?
–Dannerino
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I thought I had this problem licked, and it’s reared its ugly head again.
I’ve used all of the suggestions given. I’ve tried both Math.round and Math.floor which didn’t seem to have any effect. I changed the setting for nested comps to maintain their frame rate, etc. It seemed one of the suggested changes fixed it. But alas, no.
This time I was watching for it to happen again. While I was syncing a character’s lips, they each matched up initially as I moved the null controller. About half way through a sentence which finished with EE and EH mouth shapes, I played what I had so far and noticed the EE changed to EH. Thus I had 2 EH sounds together, as if my character were saying “uhhhhh”. Maybe worth mentioning, the EH and EE are on consecutive frames in my mouth comp.
–Dannerino
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I am strictly using hold frames. And my mouth comp as well as main comp are both simply comps created with shape layers and a jpeg, no footage needing conversion to 8 fps.
However, in reading your responses, it reminded me of a little more detail that I was originally taught when learning to put these mouth rigs together. I was told to put the guide letters every 100 pixels and calculate the x position (which should at least be near to a multiple of 100), divide it by 100 and convert it to an integer. I had been dividing by 120 which I think I chose arbitrarily. Changing it to 100 doesn’t seem to me to be a factor that would cause this problem. However, for the moment, it seems to have solved the problem.
–Dannerino
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I believe I may have stumbled into the answer. Was too anxious to post this news, so I haven’t looked at what I stumbled into more closely, but it must be the way. And it is so much easier than what I was trying before.
Exponential Scale.
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Dan Mcclelland
September 24, 2014 at 4:56 pm in reply to: Photoshop Image Imported As Footage DisappearsI figured it out. What a newb I am.
I was reading (or re-reading) the manual and noted an important factoid. Compositions each contain their own timelines. So, it struck me that I should lengthen each individual precomp to 1:30, then return to my master comp. And behold, there they were.
–Dannerino
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Dan Mcclelland
September 24, 2014 at 4:48 pm in reply to: Photoshop Image Imported As Footage DisappearsWow, that was a long delay for me to reply. My apologies, had to suddenly go out of town.
I’m embedding an image with 2 screen shots. The first shows the layers with one of them selected. The second only shows the selection handles, while the layers are invisible.
All of these layers are imported PS files (CS5). I am not using any 3D in this comp. I precomped all of them, by dragging them to the Create A New Composition button at the bottom of the project panel. So, they all became comps with the same duration as the “master” comp they are in. It was originally 30 seconds.
When I changed the main comp to 1:30, I also changed the length of each individual precomp to 1:30. And I dragged their out markers to the 1:30 mark in the timeline. I also tried Alt ]. It seems these precomp layers will do everything they need to do in the lengthened composition (from 30 seconds to 1:30) except show themselves. As soon as I move one frame beyond 30 seconds, the layers disappear.
–Dannerino
