If you want to add a smooth, random multiplier, you could use wiggle() to calculate the multiplier like this:
freq = 5;
mult = wiggle(freq,1)-value;
or, if you wanted it to be periodic you could do something like this:
freq = 5;
mult = Math.sin(freq*time*Math.PI*2);
Then you would just multiply your Sound Keys value by “mult” and adjust “freq” to the frequency you want.
Dan