Forum Replies Created

Page 1068 of 1081
  • Dan Ebberts

    July 16, 2005 at 9:53 pm in reply to: Dan-Expression for Counting

    Oh, you want the comma. I get it now. 🙂

    This should do it:

    startValue = 7000;
    endValue = 13000;
    dur = 30; //seconds

    s = “” + Math.round(linear(time,0,dur,startValue,endValue));
    s.substr(0,s.length-3) + “,” + s.substr(-3,3)

    It will only work for values from 1,000 to 999,999

    The tricky part of the expession is just converting the number to a string and then manipulating the string (using the JavaScript substr() method) to split the string into two pieces an stick a comma in between. You may need to dig into a javaScript reference to really figure it out.

    Dan

  • Dan Ebberts

    July 16, 2005 at 9:19 pm in reply to: Dan-Expression for Counting

    Tom,

    Try this:

    startValue = 7000;
    endValue = 13000;
    dur = 30; //seconds

    Math.round(linear(time,0,dur,startValue,endValue));

  • Dan Ebberts

    July 16, 2005 at 9:19 pm in reply to: Dan-Expression for Counting

    Tom,

    Try this:

    startValue = 7000;
    endValue = 13000;
    dur = 30; //seconds

    Math.round(linear(time,0,dur,startValue,endValue));

  • Dan Ebberts

    July 13, 2005 at 6:15 pm in reply to: Expression for time remapped velocity?

    It’s going to look something like this:

    minSpeed = 1;
    maxSpeed = 4;
    minBlur = 0;
    maxBlur = 5;
    linear(timeRemap.speed,minSpeed,maxSpeed,minBlur,maxBlur)

    Where the minSpeed and maxSpeed values are multiples of normal speed. For example, 1 is normal speed, 2 is double speed, etc.

    Dan

  • Dan Ebberts

    July 13, 2005 at 6:15 pm in reply to: Expression for time remapped velocity?

    It’s going to look something like this:

    minSpeed = 1;
    maxSpeed = 4;
    minBlur = 0;
    maxBlur = 5;
    linear(timeRemap.speed,minSpeed,maxSpeed,minBlur,maxBlur)

    Where the minSpeed and maxSpeed values are multiples of normal speed. For example, 1 is normal speed, 2 is double speed, etc.

    Dan

  • Dan Ebberts

    July 4, 2005 at 6:03 pm in reply to: Orientate 3D layer to camera?

    Try Layer > Transform > Auto-Orient > Orient Towards Camera

    Dan

  • Dan Ebberts

    July 4, 2005 at 6:03 pm in reply to: Orientate 3D layer to camera?

    Try Layer > Transform > Auto-Orient > Orient Towards Camera

    Dan

  • Dan Ebberts

    July 3, 2005 at 12:10 am in reply to: AE in flash

    Text and Path Text will export fine. You can use masks, but they have to all be in Add or Difference mode (and they all have to be the same). No 3D. No precomps. No Effects. No collapse transformations. It’s all listed in the help somewhere.

    Dan

  • Dan Ebberts

    June 30, 2005 at 9:29 pm in reply to: Starting wiggle in a specific location

    Try something like this:

    w = wiggle(3,50,1,.5,0);
    delta = w – valueAtTime(0);
    wiggle(3,50) – delta

    Dan

  • Dan Ebberts

    June 30, 2005 at 9:29 pm in reply to: Starting wiggle in a specific location

    Try something like this:

    w = wiggle(3,50,1,.5,0);
    delta = w – valueAtTime(0);
    wiggle(3,50) – delta

    Dan

Page 1068 of 1081

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy