Forum Replies Created

Page 1028 of 1081
  • Dan Ebberts

    April 19, 2006 at 1:27 pm in reply to: annoying question for DE

    I think the problem is just that you have the ball positioned below the “floor”. Either move the ball up or increase the value of “floor”.

    Dan

  • Dan Ebberts

    April 19, 2006 at 4:48 am in reply to: annoying question for DE

    It’s hard to say without seeing exactly what you’re doing, but sometimes the bottom of the bounce occurs between frames. Depends on the bounce frequency and your frame rate. The result is that sometimes it looks like it doesn’t quite hit bottom.

    Dan

  • Dan Ebberts

    April 19, 2006 at 4:48 am in reply to: annoying question for DE

    It’s hard to say without seeing exactly what you’re doing, but sometimes the bottom of the bounce occurs between frames. Depends on the bounce frequency and your frame rate. The result is that sometimes it looks like it doesn’t quite hit bottom.

    Dan

  • Hi Pete,

    Sorry, I don’t have Maya.

    As far as writing a book – I’ve put together a few chapters, but I’ve been so busy with other work that I’ve had to set it aside. Maybe I can get back to it before long. Thanks for asking!

    Dan

  • Hi Pete,

    Sorry, I don’t have Maya.

    As far as writing a book – I’ve put together a few chapters, but I’ve been so busy with other work that I’ve had to set it aside. Maybe I can get back to it before long. Thanks for asking!

    Dan

  • No, you can’t turn the active attribute on and off with an expression (and even if you could, you wouldn’t be able to do it from an expression in another layer). What you’d have to do is have an opacity expression in “beam_long” that looks at the active attribute of another, “master” layer.

    Dan

  • No, you can’t turn the active attribute on and off with an expression (and even if you could, you wouldn’t be able to do it from an expression in another layer). What you’d have to do is have an opacity expression in “beam_long” that looks at the active attribute of another, “master” layer.

    Dan

  • “active” is the layer attribute you’d want to test (true if the eyeball is on, false if it’s off).

    Dan

  • “active” is the layer attribute you’d want to test (true if the eyeball is on, false if it’s off).

    Dan

  • Dan Ebberts

    April 9, 2006 at 6:31 am in reply to: Dan Ebberts Audio Sync

    Brief run down, huh? OK –

    The key is this part of the code:

    n = 0;
    if (trigger.marker.numKeys > 0){
    n = trigger.marker.nearestKey(time).index;
    if (trigger.marker.key(n).time > time){
    n–;
    }
    }

    Which sets variable “n” to number of the previous marker in the trigger layer, or 0 if a marker hasn’t been reached yet. The rest of the code just figures out what to set the remapped time to based on the previous marker in the trigger layer, the current time, and the marker (if any) of the time remapped layer.

    Dan

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