Forum Replies Created

Page 1021 of 1081
  • Dan Ebberts

    May 20, 2006 at 5:54 am in reply to: Expression/Script needed

    That would definitely require a script. The approach depends on exactly how you want the script to operate and the characteristics of your sequence files. If the sequences are all the same lenth, it could be as simple as creating a “template” comp that has all 600 sequences (with video disabled) and the logo. The script would create 600 duplicates, enabling a different sequence each time and placing them all in the render queue.

    Or, a more complex script could load the sequences into the project window, build comps of the correct length, bring in the sequence and the logo, and drop it in the render queue.

    Not particularly difficult, but not a project I would recommend starting with if you’ve never done any scripting.

    Dan

  • Dan Ebberts

    May 20, 2006 at 5:54 am in reply to: Expression/Script needed

    That would definitely require a script. The approach depends on exactly how you want the script to operate and the characteristics of your sequence files. If the sequences are all the same lenth, it could be as simple as creating a “template” comp that has all 600 sequences (with video disabled) and the logo. The script would create 600 duplicates, enabling a different sequence each time and placing them all in the render queue.

    Or, a more complex script could load the sequences into the project window, build comps of the correct length, bring in the sequence and the logo, and drop it in the render queue.

    Not particularly difficult, but not a project I would recommend starting with if you’ve never done any scripting.

    Dan

  • Dan Ebberts

    May 20, 2006 at 5:43 am in reply to: dan ebbert’s inverse kinematics expressions…

    Hard to say without seeing your project. I’d be happy to take a look if you want to send it to me (use the link on my site) or post it somewhere.

    Dan

  • Dan Ebberts

    May 20, 2006 at 5:43 am in reply to: dan ebbert’s inverse kinematics expressions…

    Hard to say without seeing your project. I’d be happy to take a look if you want to send it to me (use the link on my site) or post it somewhere.

    Dan

  • Dan Ebberts

    May 19, 2006 at 8:36 pm in reply to: DOF

    If you want one “target layer” to stay in focus as you move it around, you’d apply and expression like this:

    thisComp.layer(“target layer”).transform.position[2] – position[2]

    to the camera’s Focus Distance. Turn Depth of Field on, and crank the Aperture value up (start with 200).

    The expression assumes that the camera stays at its original position and orientation. It gets more complicated if the camera is flying around.

    Dan

  • Dan Ebberts

    May 19, 2006 at 8:36 pm in reply to: DOF

    If you want one “target layer” to stay in focus as you move it around, you’d apply and expression like this:

    thisComp.layer(“target layer”).transform.position[2] – position[2]

    to the camera’s Focus Distance. Turn Depth of Field on, and crank the Aperture value up (start with 200).

    The expression assumes that the camera stays at its original position and orientation. It gets more complicated if the camera is flying around.

    Dan

  • Dan Ebberts

    May 18, 2006 at 6:58 pm in reply to: Does After effects go Pixel Deep??

    The text layer that you apply the expression to will display the speed in the comp window.

    You can also look at it by twirling open the Position property and looking at the speed value (you don’t need the expression to do that).

    Dan

  • Dan Ebberts

    May 18, 2006 at 6:58 pm in reply to: Does After effects go Pixel Deep??

    The text layer that you apply the expression to will display the speed in the comp window.

    You can also look at it by twirling open the Position property and looking at the speed value (you don’t need the expression to do that).

    Dan

  • Dan Ebberts

    May 18, 2006 at 1:29 am in reply to: Does After effects go Pixel Deep??

    You could display the speed of a layer by adding an expression like this to a text layer’s Source Text property:

    thisComp.layer(“your layer”).position.speed

    This gives you pixels per second. If you want pixels per frame, this should work:

    thisComp.layer(“your layer”).position.speed*thisComp.frameDuration

    Dan

  • Dan Ebberts

    May 18, 2006 at 1:29 am in reply to: Does After effects go Pixel Deep??

    You could display the speed of a layer by adding an expression like this to a text layer’s Source Text property:

    thisComp.layer(“your layer”).position.speed

    This gives you pixels per second. If you want pixels per frame, this should work:

    thisComp.layer(“your layer”).position.speed*thisComp.frameDuration

    Dan

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