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dan ebbert’s inverse kinematics expressions…
i’m setting up a character animation using the inverse kinematics expressions from Dan Ebberts’ motionscript.com website. it’s worked great for 3 of the 5 places i want to use it, so i know i’ve done those correctly, but for the last 2 i am having a problem. the “arms” are moving relative to the “hand”, but are not compensating enough (or are over compensating?) and therefore they don’t lock up to the “hand”. i’ve checked and double checked all the parenting and scripts… anyone have problems like this?
thanks,
adam.