It depends on exactly what you’re trying to do. If you have a keyframed movement and you want it to go twice as fast, for example, you could use an expression like this:
valueAtTime(time*2)
If you want to manipulate the velocity as the layer moves, that’s a different story and requires a more complicated expression.
Another alternative is to turn on time remapping and apply an expression to that property.
Like I said, it depends on what you’re trying to do. 🙂
Dan