Forum Replies Created

  • Cutter Johnston

    May 1, 2017 at 12:48 pm in reply to: Loop out defined set of keyframes

    No problem…I will proceed with the seamless editing I have been using. Look for the finished product soon. Thanks!

    Cutter

  • Cutter Johnston

    April 27, 2017 at 11:45 pm in reply to: Loop out defined set of keyframes

    The keyframes ONLY happen every 6 frames in all instances of every layer through out the animation. [Done to keep in sync with the beats per minute of the audio track] Ideally the stopping of the loopOut will be set to occur at the proper frame or marker. If this is not possible I will replicate/key-in the required keyframes for a smooth stop. But mathematically this seems very possible. I just do not have high enough understanding of expressions.

    I read a post on CC that loopOut could be stopped at a frame or marker but I have been unable to add that expression or parts of it successfully. Below are the expressions from that post:

    stop = marker.key(marker.numKeys).time;
    loopDur = key(numKeys).time;
    if (time > stop){
    stop%loopDur;
    }else{
    loopOut();
    }

    And the other variation in the same post

    loopOut(type = “cycle”, numKeyframes = 0)
    stop = marker.key(marker.numKeys).time;
    loopDur = key(numKeys).time;
    if (time > stop){
    stop%loopDur;
    }else{
    loopOut();
    }

    Thanks!

  • Cutter Johnston

    April 27, 2017 at 10:22 pm in reply to: Loop out defined set of keyframes

    Sorry for the late reply…this sat in the Preview Window for days!

  • Cutter Johnston

    April 27, 2017 at 10:21 pm in reply to: Loop out defined set of keyframes

    Scenario:

  • A rigged character is dancing to an audio track for 1100 frames [timeline set to frames] using loopOut and the slider expression you assisted with.
  • At frame 299 I want the loop to stop for 100 frames [300-400] and change the movement
  • At frame 401 the character picks up the initial loopOut movement for another 300 frames
  • Then again at frame 702 the loopOut stops again for another 100 frames and the movement changes again.
  • This pattern continues through to the end of the audio track.
  • The frame numbers provided are just for illustration. Markers can be used if it is simpler. There are seven characters in the animation and they need to move as a group. It would be VERY efficient to “cut and paste” an expression into the characters 6 controller layers of each characters comp timeline. That way, refinements/changes to the movement will be confined to the sections of the timeline where the loopOut has been disabled and will not effect the overall timing of the choreography as their timing needs to be in sync. I often mistakenly shift keyframes.

    I have a manually keyed clip if you need it.

    Cutter

  • Cutter Johnston

    April 25, 2017 at 11:28 am in reply to: Loop out defined set of keyframes

    Scenario:

  • A rigged character is dancing to an audio track for 1100 frames [timeline set to frames] using loopOut in the slider expression you assisted with.
  • At frame 299 I want the loop to stop for 100 frames [300-400] and change the movement.
  • At frame 401 the character picks up the initial loopOut movement for another 300 frames.
  • Then again at frame 702 the loopOut stops again for another 100 frames and the movement changes again.
  • This pattern continues through to the end of the audio track.
  • The frame numbers provided are just for illustration. Markers can be used if it is simpler. There are seven characters in the animation and they need to move as a group. It would be VERY efficient to “cut and paste” an expression into the characters 6 controller layers of each characters comp timeline. That way, refinements/changes to the movement will be confined to the sections of the timeline where the loopOut has been disabled and will not effect the overall timing of the choreography as their timing needs to be in sync. I often mistakenly shift keyframes.

    I hope this helps. I have a manually keyed clip if you need it.

    Cutter

  • Cutter Johnston

    April 25, 2017 at 2:41 am in reply to: Loop out defined set of keyframes

    To Be Clear:

    The loopOut in the script below works beautifully:

    a=wiggle(thisComp.layer(“Slider Controls Body”).effect(“Pelvis X Amp”)(“Slider”),thisComp.layer(“Slider Controls Body”).effect(“Pelvis X Movement”)(“Slider”));
    b=wiggle(thisComp.layer(“Slider Controls Body”).effect(“Pelvis Y Amp”)(“Slider”),thisComp.layer(“Slider Controls Body”).effect(“Pelvis Y Movement”)(“Slider”));
    loopOut(“cycle”,7) + [a[0],b[1]] – value;

    The goal is to have the (“cycle”) stop at frame or marker “?” to frame or marker “?” and change the movement between designated markers or frame numbers. Then pick up the original (“cycle”) again from frame or marker “?” to frame or marker number “?”.

    If it is simpler to edit comps together so be it.

  • Cutter Johnston

    April 25, 2017 at 1:44 am in reply to: Loop out defined set of keyframes

    Dan,

    Is there a clear line/script that can be added to the loopOut expression that will stop the cycle at a marker or frame number? I tested convert expression to keyframes but that is not efficient.

    The solutions in the Stop loopOut [Nov 2009] post did not seem to work.

    Cutter

  • Cutter Johnston

    April 20, 2017 at 9:57 pm in reply to: Loop out defined set of keyframes

    Dan,

    Amazing…perfection.

    Thank you!

    Cutter

  • Cutter Johnston

    April 20, 2017 at 1:07 pm in reply to: Loop out defined set of keyframes

    Dan,

    Thank you for still being around. Could you take a look at this? When I add loopOut(“cycle”,7) to the end of the existing expression below it becomes in active. How can I LoopOut the keyframes and keep the slider expressions intact?

    Thanks!

    Cutter

    a=wiggle(thisComp.layer("Slider Controls Body").effect("Pelvis X Amp")("Slider"),thisComp.layer("Slider Controls Body").effect("Pelvis X Movement")("Slider"));
    b=wiggle(thisComp.layer("Slider Controls Body").effect("Pelvis Y Amp")("Slider"),thisComp.layer("Slider Controls Body").effect("Pelvis Y Movement")("Slider"));
    [a[0],b[1]];

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