Forum Replies Created

  • Ciji James

    September 19, 2017 at 1:21 pm in reply to: Trapcode rendering across pre split compositions…

    That’s what I was also thinking, creating some sort of seamless design… Thanks for your help 🙂

  • Ciji James

    September 19, 2017 at 12:42 pm in reply to: Trapcode rendering across pre split compositions…

    Thanks a lot for the quick reply…both of you… But is there any workaround? I mean can we have a particle generator, which is camera independent. Something like CC Snowfall??

  • Ciji James

    September 19, 2017 at 11:30 am in reply to: Trapcode rendering across pre split compositions…

    Am trying to create a video for a video wall of around 80K pixels 78720 exactly… So I created a comp one third of the size and created my proxy animation. then I put it into three comps of resolution 26880, 26880 and 24960. But when I position the Initial comp, zoomed 300 percent, as am planning to use vectors and particles, I thought there won’t be a quality loss with the raster plug on. But what I am getting is the same camera for the simulations. Hope you got my point… not so good in putting in words… am attaching a few screen shots

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