Erm yeah sorry, What I mean is. Imagine the smudge tool from photoshop or in AE’s liquify. But insdead of smudging by hand the effect referenced a grey-scale map/layer in my comp that for example, where the map is 100% black there no smudge and 100% white is smudges in the direction of the movement at a predefined amount. I little bit like the Ring world effect in Lord of the rings when someone puts the ring on? cant seem to get a link to that but maybe you know of what I speak.