Todd,
nice to read from you. We are just trying to ease the pain of rendering these large Image Sequences without using a Render farm (yet). We are also bound to the XMP files accompanying these RAW files with all the Lightroom / LRTimelapse developments.
If you want to have a look what we are doing (e.g. Chile ESO.org UltraHD Expedition powered by Canon and others): https://vimeo.com/102790649
Blog: https://www.eso.org/public/outreach/ultra-high-definition/blog/page3/
However, I don’t understand your point:
To our measurements CUDA does already accelerate the RAW rendering, not much, but it does.
folder with: 5440 files (2720 Canon CR2 + 2720 XMP Files), total of 63.55 GB
a) with CPU (Multi CPU Rendering activated)
ca. 02 hrs 20 mins
b) with CPU and / or ? GPU
ca 01 hrs 40
So there is already a difference.
It would be great if this could be enhanced in the near future. Why should AE always be bound to CPU rendering?
A test on processing Timelapse footage on the current 6-core MacPro vs other current Mac’s you find here (we did these tests prior to the ESO expedition):
https://christophmalin.com/2014/01/hot-tube-2014-macpro-timelapse-processing-workflow-benchmark-review/
All the best
Chris
Christophmalin.com